Course Summary

This integrated master's degree will prepare you for a career in the dynamic computer game sector. You’ll learn how computer games are built and work, and discover how to solve programming problems related to game development. It is your most direct route to Chartered Engineer (CEng) status. This degree is suitable for those who want to apply their imagination to complex programming problems, while working in a creative, dynamic and successful area of British industry and are looking for a successful career in technical computing, with interests in the various roles directly and indirectly connected gaming and graphics. The course is accredited by BCS, The Chartered Institute for IT and TIGA, a non-profit UK trade association representing the UK’s games industry. City’s Computer Science with Games Technology MSci (Hons) course focuses on developing your expertise in software and programming before giving you the opportunity to gain advanced knowledge of game engine architectures, computer graphics and game design, including the specialist skills needed for building computer game software. You will study at master’s level in your fourth year, learning alongside our internationally renowned researchers at the cutting edge of the subject. - Gain the skills for a career in the thriving computer games sector, applying your computing expertise in a creative, dynamic and desirable industry - Boost your professional credibility, employability and earning potential with a degree that satisfies the academic requirements for CEng status - Become proficient in a broad range of programming languages and cutting-edge games programming techniques - Boost your employability with an optional one-year work placement: past students have worked for Sony, PlayStation, Disney, Microsoft and Goldhawk Interactive - Study in City’s computing labs, which include the latest hardware and software, such as state-of-art NVidia GPUs - Gain three years of professional experience with our innovative Professional Pathway Scheme, combining paid employment and study. The School has its own dedicated placements team with over 20 years of experience in providing on-hand placement and internship support as well as guidance for students throughout their studies. Placements are highly encouraged at City. Students that complete a placement year benefit from gaining professional experience working on real-life projects and are also more likely to achieve higher grades, secure a graduate-level job and earn a higher salary. In recent years students from our computer science courses have been able to obtain placements at leading companies within their chosen field such as IBM, PlayStation, Disney, Microsoft and Goldman Sachs. City's unique location provides excellent work experience opportunities at nearby Tech City. Careers include working as a key technical specialist in the computer games industry or as a business analyst, web developer, technical architect, user experience designer or helpdesk engineer. A broad knowledge of computer science and sophisticated programming skills also make graduates attractive to employers in other industries.

Course Details - Modules

Year 1 Study our common first year for all our computer science students, learning six core topics including operating systems, web development and Java. - Introduction to Algorithms (15 credits) - Mathematics for Computing (15 credits) - Systems Architecture (15 credits) - Programming in Java (30 credits) - Databases and Web Development (30 credits) - Operating Systems (15 credits) Year 2 Deepen your knowledge of computer science with core modules such as games technology and object-orientated analysis. Boost your professional skills with a team project. - Data Structures and Algorithms (15 credits) - Object-Oriented Analysis and Design (15 credits) - Professional Development in IT (15 credits) - Team Project (30 credits) - Games Technology (15 credits) - Programming in C++ (15 credits) - Computer Networks (15 credits) Year 3 Study advanced games technology, computer graphics and other core modules that are fundamental to games technology. Choose elective modules in areas that interest you. - Computer Graphics (15 credits) - Advanced Games Technology (15 credits) - Digital Signal Processing and Audio Programming (15 credits) - Functional Programming (15 credits) - Language Processors (15 credits) - Advanced Databases (15 credits) - Theory of Computation (15 credits) - Professional Placement and Career Development (30 credits) - Data Visualization (15 credits) - Advanced Programming: Concurrency (15 credits) - Cloud Computing (15 credits) - Information Security Fundamentals (15 credits) - Computer Vision (15 credits) - Introduction to Artificial Intelligence (15 credits) - Programming and Mathematics for AI (15 credits) - Agents and Multi Agents Systems (15 credits) - User Centred Systems (15 credits) - Semantic Web Technologies and Knowledge Graphs (15 credits) You may elect to take an industrial placement between years 2 and 3 or between years 3 and 4. Year 4 Develop in-depth professional expertise to prepare you for your career in game technology. Study core game development modules and undertake an individual project to showcase your skills. - The Games Development Process (15 credits) - Computer Games Architectures (15 credits) - Individual Project (45 credits) - Software Systems Design (15 credits) - Advanced Databases (15 credits) - Advanced Algorithms and Data Structures (15 credits) - Computer Vision (15 credits) - Introduction to Artificial Intelligence (15 credits) - Programming and Mathematics for Artificial Intelligence (15 credits) - Computational Cognitive Systems (15 credits) - Agents and Multi-Agent Systems (15 credits) - Advanced Games Technology (15 credits) - Semantic Web Technologies and Knowledge Graphs (15 credits)

Course Details – Assessment Method

"Assessment is by examination and coursework although some components, such as the team project, are assessed by coursework alone. Written examinations contain theoretical questions, including mathematical aspects, as well as writing and analysing small amounts of code and short essays on the applications of computational techniques. Coursework takes many forms, including programming, modelling, theoretical work and essays. In the Individual Project you will carry out an independent investigation of a significant computing problem, applying knowledge and skills that you have learnt through the programme. Feedback will be provided in line with our Assessment and Feedback Policy. In particular, you will normally be provided with feedback within three weeks of the submission deadline or assessment date. For end-of-module examinations or an equivalent significant task (e.g. an end-of-module project), feedback will normally be provided within four weeks. The timescale for feedback on final-year projects may be longer. In your first year you must also complete an online risk and safety assessment to progress to stage two of the programme. The balance of assessment by examination, practical examination and assessment by coursework will to some extent depend on the optional modules you choose. The approximate percentage of the course assessment, based on 2019/20 entry is as follows: Year 1 Written examination: 41% Coursework: 59% Year 2 Written examination: 35% Coursework: 65% Year 3 Written examination: 26% Coursework: 74% Year 4 Written examination: 48% Practical: 2% Coursework: 50%

Course Details – Professional Bodies

BCS - The Chartered Institute for IT

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: GG49

Institution code: C60

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

Grades ABB (preferably to include Computer Science or Mathematics)

Grades ABB (preferably to include Computer Science or Mathematics)

We welcome applications that include the EPQ. Where relevant, this may be included in our offer, resulting in an ‘A’ Level offer reduced by one grade.

IT/Numerate subjects (e.g. IT(Software Development) preferred

IB with 32 points to include 6 in all Higher Level subjects

We do accept applications from students who are completing a combination of qualifications. For this course, this would be something like: D* in IT with a grade B in ‘A’ Level Computer Science and a grade B in another ‘A’ Level. We may also take ‘AS’ Level grades into consideration.

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 74%

Employment after 15 months (Most common jobs): 70%

Go onto work and study: 85%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
EU 18210.0 Year 1
International 18210.0 Year 1

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Northampton Square
Address2 are not listed for this Course.
Address3 are not listed for this Course.
City of London
EC1V 0HB

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