Course Summary

This degree will prepare you for a career in the dynamic computer game sector. You’ll learn how computer games are built and work, and discover how to solve programming problems related to game development. An optional placement year provides real-world experience in the sector. The BSc (Hons) Computer Science with Games Technology degree is suitable for those who want to apply their imagination to complex programming problems, while working in a creative, dynamic and successful area of British industry. The course is accredited by BCS, The Chartered Institute for IT and TIGA, a non-profit UK trade association representing the UK’s games industry. You should be excited by the rapid pace of change in the field and motivated to understand how computer games are built. The BSc (Hons) Computer Science with Games Technology degree will give you advanced knowledge of game engine architectures, computer graphics and game design, including the specialist skills needed for building computer game software. - You will gain the skills needed for a career in the thriving computer games sector, applying your technical computing expertise in a creative and in-demand industry. - Learn a broad range of programming languages and cutting-edge games programming techniques - Get coding quickly in your first year with our two-week coding marathon - Boost your employability with an optional one-year work placement: past students have worked for Sony, PlayStation, Disney, Microsoft and Goldhawk Interactive - Develop commercially valuable knowledge for your future career, including industry-standard game engines that power game development - Study in City’s computing labs, which include the latest hardware and software, such as state-of-art NVidia GPUs - Gain three years of professional experience with our innovative Professional Pathway Scheme, combining paid employment and study - Get industry recognition for the quality of your degree with BSC and TIGA accreditation. The School has its own dedicated placements team with over 20 years of experience in providing on-hand placement and internship support as well as guidance for students throughout their studies. Placements are highly encouraged at City. Students that complete a placement year benefit from gaining professional experience working on real-life projects and are also more likely to achieve higher grades, secure a graduate-level job and earn a higher salary. In recent years students from our computer science courses have been able to obtain placements at leading companies within their chosen field such as Goldhawk Interactive, Sony, PlayStation, Disney and Microsoft. Careers include working as a key technical specialist in the computer games industry or as a business analyst, web developer, technical architect, user experience designer or helpdesk engineer.

Course Details - Modules

Year 1 Study our common first year for all our computer science students, learning six core topics including operating systems, web development and Java. - Introduction to Algorithms (15 Credits) - Mathematics for Computing (15 Credits) - Systems Architecture (15 Credits) - Programming in Java (30 Credits) - Databases and Web Development ( 30 Credits) - Operating Systems (15 Credits) Year 2 Deepen your knowledge of computer science with core modules such as games technology and object-orientated analysis. Boost your professional skills with a team project. - Data Structures and Algorithms (15 Credits) - Object-Oriented Analysis and Design (15 Credits) - Professional Development in IT (15 Credits) - Team Project (30 Credits) - Games Technology (15 Credits) - Programming in C++ (15 Credits) - Work Based Project (30 Credits) - Continuing Professional Development in IT (15 Credits) - Computer Networks (15 Credits) Students have the opportunity to follow two placement routes: a one year placement or the Professional Pathway scheme. The one year placement can be undertaken following successful completion of year 2. Students can join the Professional Pathway scheme after successful completion of year 1 (early entry) or after successful completion of year 2 or a one year placement (late entry). Year 3 Study advanced games technology and choose from a wide range of elective modules – including computer graphics and introduction to AI – to tailor your course to your future career plans. - Individual Project (45 Credits) - Advanced Games Technology (15 Credits) -Language Processors (15 Credits) - Advanced Databases (15 Credits) - Computer Graphics (15 Credits) - Theory of Computation (15 Credits) - Professional Experience (Placement) Placement Reports (30 Credits) - Data Visualization (15 Credits) - Digital Signal Processing and Audio Programming (15 Credits) - Advanced Programming - Concurrency (15 Credits) - Functional Programming (15 Credits) - Cloud Computing (15 Credits) - Information Security Fundamentals (15 Credits) - Computer Vision (15 Credits) - Introduction to Artificial Intelligence (15 Credits) - Programming and Mathematics for AI (15 Credits) - Agents and Multi Agents Systems (15 Credits) - User Centred Systems (15 Credits) - Semantic Web Technologies and Knowledge Graphs (15 credits)

Course Details – Assessment Method

The balance of assessment by examination, practical examination and assessment by coursework will to some extent depend on the optional modules you choose. The approximate percentage of the course assessment, based on 2019/20 entry is as follows: Assessment Year 1 Written examination: 41% Coursework: 59% Year 2 Written examination: 35% Coursework: 65% Year 3 Written examination: 9% Coursework: 91%

Course Details – Professional Bodies

BCS - The Chartered Institute for IT

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: G490

Institution code: C60

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

Grades ABB (preferably to include Computer Science or Mathematics)

Grades ABB (preferably to include Computer Science or Mathematics)

We welcome applications that include the EPQ. Where relevant, this may be included in our offer, resulting in an ‘A’ Level offer reduced by one grade.

IB with 32 points to include 6 in all Higher Level subjects

IT/Numerate subjects (e.g. IT(Software Development) preferred

We do accept applications from students who are completing a combination of qualifications. For this course, this would be something like: D* in IT with a grade B in ‘A’ Level Computer Science and a grade B in another ‘A’ Level. We may also take ‘AS’ Level grades into consideration.

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 74%

Employment after 15 months (Most common jobs): 70%

Go onto work and study: 85%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
EU 18210.0 Year 1
International 18210.0 Year 1

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Northampton Square
Address2 are not listed for this Course.
Address3 are not listed for this Course.
City of London
EC1V 0HB

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