If you want to design the games you play and be a part of the booming games design industry – this is the course for you.
From the start you will be encouraged to think and work as a games designer and be given the skills to develop your own ideas. You will design and prototype your own games, pitch games and develop skills in digital asset creation, wire-framing, and 3D modelling. You will also learn the core theories, concepts and methods of analysis of games which will help you create games that are based on a rich foundation of knowledge.
The Games Design BA gives you the flexibility to explore what really interests you. In the first year you will study a range of modules including: Introduction to Games Design, Introduction to Games Studies as well as Historical and Business Contexts. This approach is designed to help you decide where your particular interests lie so that you can begin to consider where to specialise in the second and third year.
In the second and third year, you have the choice to focus on design, art, technology, game studies or sound and music. Making this choice allows you to begin to specialise in your chosen field of games design and to build your portfolio around your future ambitions whilst you’re still studying. This means you can hit the ground running when you graduate because you will have a clear focus on where you want to work and the kind of role you want to pursue.
By the end of the course you will have a comprehensive portfolio and a range of skills sought after by the games industry in areas such as: game design, game production, game art, game development, game analysis, and game research, as well as giving you transferable skills that are relevant to broader fields.
Brunel’s Games Design BA covers all the skills needed to design, develop and understand games, giving you training that will help you to reach your potential in the games industry.
Course Details - Modules
Year 1
Global Gaming Histories
Games Design 1: Introduction to Game Design
Core Element: 2
Games Studies 1: Introduction to Game Studies
Asset Creation 1: Art Fundamentals
Games Development 1
Studio Practice
Game Audio 1: Sound Fundamentals
Year 2
Core
Games Design 2: Mechanics and Economies
Games Development 2: Methodologies & Practices
Games Design 2: Mechanics and Economies (Art pathway)
Asset Creation 2: Advanced Techniques (Art pathway)
3D Modelling for Games (Art pathway)
UI Design (Art pathway)
Games Design 2: Mechanics and Economies (Studies pathway)
Game Genres (Studies pathway)
Research Methods (Studies pathway)
7 Games Design 2: Mechanics and Economies (Technology pathway)
Games Development 2: Methodologies & Practices (Technology pathway)
Game Engine (Technology pathway)
Games Programming (Technology pathway)
Games Design 2: Mechanics and Economies (Sound and Music pathway)
Game Audio 2: Music for Games (Sound and Music pathway)
Ludomusicology (Sound and Music pathway)
Optional
3D Modelling for Games
Game Engine
Game Genres
Setting and World Design
Asset Creation 2: Advanced Techniques
Animation
Ludomusicology
Games Development 2: Methodologies & Practices
Year 3
Core
Games Studies 3: Theory of Games Design
Games Design 3: Further Design
VFX (Art pathway)
Major Project – Game Art Project Core: Block (Art pathway)
Gaming Technologies (Technology pathway)
Socio-Cultural Studies (Studies pathway)
Dynamic Audio and Implementation (Sound and Music pathway)
Game Audio Major Project: Block (Sound and Music pathway)
Optional Modules
Major Project – Commercial Games
Major Project – Experimental Games
Major Project – Game Assets
Major Project – Game Based Learning
Major Project – Team Project
Theory Project: Design
Theory Project: Business and Development
Theory Project: Game Analysis
Theory Project: People, Communities, and Cultures
Major Project – Traditional Games
Major Project – Integrated Games Project
Major Project – Hardware Technology
Major Project – Software Technology
Major Project – Game Analysis Video Essay
Concept Art Project
Concept Communication
Psychogeography
Course Details – Assessment Method
Assessment Methods are not listed for this Course.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
I620
Institution code:
B84
Campus Name:
Main Site
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
Obtain a minimum of 112 UCAS tariff points in an Access to HE Diploma with 45 credits at Level 3.
in any subject and an A level at grade B
in any subject and an A level at grade B
in any subject.
in any subject
in any subject with A levels grade BC
in any subject with A levels grade BC
Please click the following link to find out more about qualification requirements for this course
Minimum Qualification Requirements
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
IELTS (Academic)
6.5
with no less than 5.5 in each subsection
Institution's Own Test
with no less than 55% in each subsection
TOEFL (iBT)
92.0
with a minimum of:
Reading - 18
Listening - 17
Speaking - 20
Writing - 17
PTE Academic
58.0
with a minimum of 51 in all subscores
Brunel University London - English Language Requirements