This course provides an opportunity for students to develop as industry-ready computer games designers. It combines theoretical grounding in visual art and media theory with extensive hands-on games development skills. Students will design, create, code and release their own games and digital assets throughout their studies and as an integral part of their programme. Exposure to industry through incoming experts and participation in national events and fora will be a standard part of the student experience.
The course will support students to understand traditional and more contemporary modes of game design, develop their visual design abilities, enhance their coding and general production standards, and help them become adept at using critical evaluative techniques to develop their own work and support their peers.
The course’s design is intentionally and carefully blended between onsite and electronic teaching. The aim is to support Games Design students in particular, whose artistic practice does not always fit with “nine-to-five” ways of working. A combination of in-person teaching with synchronous and asynchronous elements of e-learning is preferred.
Course Details - Modules
The course is at an undergraduate level with sessions being run two days a week. Students will be taught through a series of seminars, tutorials, group-based projects, practical experience and lectures. Assessment will include coursework, presentation and work-based learning. Feedback will be provided within UEA guidelines on all coursework submissions. Weekly feedback will be task based and tracked online or verbally recorded with access online (being transcribed when needed).
Industry-engagement will be a significant aspect of the course, but will take the shape of sustained, embedded activity alongside industry rather than a dedicated module.
The West Suffolk College based Games Design Studio will house and release student projects commercially, while taking students and games to current, and planned hosted, local events.
East Anglia Digital Incubator (EADI) Games Year Placement – This is an incubator we are involved with setting up with the Creative Computing Club (CCC) and will take 5 teams per year, helping develop business plans and will showcase projects at nationwide events. This launched in June 2020.
Others - Industry Competitions, Networking Event, Games Festivals and Game Jams such as the Global Games Jam.
Industry-facing activity (or pre-work for industry-facing activity) is anticipated to total c.150 hours over the course of the programme.
Course Details – Assessment Method
All assessment will be based on course work and documentation on how students have solved problems discussing all theory, research and implementation.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
V001
Institution code:
W46
Campus Name:
The STEM Innovation Centre (West Suffolk College)
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
Please click the following link to find out more about qualification requirements for this course
Minimum Qualification Requirements
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.
Unistats information
Student satisfaction :
0%
Employment after 15 months (Most common jobs):
0%
Go onto work and study:
0%
Fees and funding
EU
8500.0
Year 1
England
8500.0
Year 1
Northern Ireland
8500.0
Year 1
Scotland
8500.0
Year 1
Wales
8500.0
Year 1
Channel Islands
8500.0
Year 1
Additional Fee Information
Books (approx. £100 per year) Game Controller – £20-£50 Other materials (approx. £50 per year) Course trips – these may be run 2 or 3 times every year at each level. While these are sometimes module-specific, they are optional. Local trips to shows and arcades usually cost in the range of £30-40, depending on mode of transport and destination; The course sometimes runs an international trip that is optional. The cost of such trips is dependent on location, travel details, length of trip and accommodation. Conferences - We encourage our students to attend creative industry conferences but this is optional. There are two main conferences, Eurogamer Expo in London and Develop Conference in Brighton. Depending on ticket type, travel and accommodation the price can range from approximately £100-£400 Parking - Parking is available for £10 per semester at the HE campus. It is advised students should prepare to come into the university to use facilities over and above taught sessions.
Printing - All students will be credited with the equivalent of £10 printing/copying at the start of the academic year after that they will need to pay for their own printing/copying. Student ID Cards - The first issue of your ID card is free. However, you will be charged £10 to replace a lost card.
Provider information
Out Risbygate
Bury St Edmunds
Address3 are not listed for this Course.
Suffolk
IP33 3RL
Career tips, advice and guides straight to your inbox.