Course Summary

**Staffordshire University has opted into the TEF and received a Gold award.** A ground-breaking course for the games community managers of the future. This course will get your creative juices flowing, transporting you into a professional environment where you will examine day-to-day experiences of a games community manager. You’ll get to experience how to think creatively, striving for innovation on multiple channels. From gaming communities to social media (Snapchat, Twitch, Reddit, Instagram and beyond), you will learn how to create gaming content and campaigns for a variety of outlets. During your games PR strand you will get to analyse the academic and practical aspects of games PR. You will learn how to examine and develop innovative 360 games PR campaigns that may include social media, influencer outreach, events, consumer media, specialist games press, trade PR and working with third-parties and partners. We always place a great importance on postgraduate employability and, therefore, have a programme of guest lectures from leading industry experts from the world of community management and games PR who will visit each semester to share their experience and set live, real-world briefs for you to work on. On completion of this course you will leave with an outstanding portfolio and showreel that showcases you are industry-ready and can work in a games community management role or social media management role in a variety of industries. During the Foundation Year you will be introduced to media theory and different technical methods to help you build your skills and confidence in preparation for your progression into the first year of the main degree.

Course Details - Modules

Foundation Year: Team Project; Ideas Generation and Problem Solving; Production Skills; Theory and practice in Media Year 1 Core: Fundamentals of Community Management, Games Content Creation: Communities, Community Management: Developers, Games PR: Thinking 360 Year 2 Core: Building and Developing Communities: Analytics and Beyond, Games Content Creation: Social, Community Management: AAA Publishers and Global Giants, Future Games PR and Marketing Year 3 Core: Community Management: Events, Games Content Creation: Live, Crisis Community Management Project and Games Professional Pitch

Course Details – Assessment Method

Assessment Methods are not listed for this Course.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: G626

Institution code: S72

Campus Name: Sixth Form College, Stoke on Trent

Campus code:

Points of Entry

The following entry points are available for this course:

Foundation

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements


Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 91%

Employment after 15 months (Most common jobs): 60%

Go onto work and study: 85%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
Channel Islands 9250.0 Year 1
EU 14000.0 Year 1
International 14000.0 Year 1

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

College Road
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Stoke on Trent
ST4 2DE

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