**Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University.
Please check the Sheffield Hallam University website for the latest information.**
**Course summary:**
- Learn the key techniques and skills required to create a wide variety of games.
- Attain a deep understanding of game play.
- Create prototypes and game concept pitches for external clients and experts
- Collaborate with students from other gaming disciplines to understand game production in a team context.
- Gain the visual communication and creative problem-solving skills industry employers are looking for.
On this course, you'll explore the artistry and industry of games design. You’ll complete real game development projects and develop your own creative approach, with access to cutting-edge facilities and resources supported by the likes of Sony Playstation. Upon graduation, you'll have the portfolio, experience and qualifications you need to land an exciting position.
**How you learn:**
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
This course employs a creative, practice-based approach set within the context of group project activity. This emulates the collaborative nature of professional practice within the creative industries, and is underpinned by analysis, iteration of ideas and concepts, and reflection on creative processes.
As you progress through the course you will be able to choose your own focus and develop your understanding of specific roles within game development and game design.
You will design and create prototypes, organise playtesting sessions with potential audience members, work as a member in an agile game development team and produce and maintain a professional portfolio of own game design work.
You learn through:
- lectures and tutorials
- supervision sessions
- design workshops
- group projects
- self-directed study
- field trips
- Applied learning
- Live projects
The course includes a range of professional development and work-based learning opportunities, including producing game concept and prototype pitches for commercial and other external clients, guest lectures from industry professionals and networking events. You will get opportunities to develop your own future strategy as a game professional whether that be freelancing, working as an independent game developer or working in a specific sector in the game or interactive media industries.
**Field trips**
Industry visits, field trips, game jams, and live projects will be a key aspect of your preparation for employment, facilitate contextual knowledge and understanding and provide opportunities for networking and cementing relationships with industry and fellow aspiring game designers, artists, and programmers.
**Networking opportunities**
At every level of the course, through the networks of the course staff, you will have the opportunity to engage with specialist visiting lecturers from the industry to show your work. A wide range of professional development and networking opportunities are supported by the Media Arts and Communications Department, such as the yearly Pathways event. We always seek to support and enable any student who obtains a placement to be able to take such opportunities.
Course Details - Modules
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You will be able to complete a placement year as part of this course.
Year 1 - Compulsory modules
3D Modelling
Esports And Competitive Gaming Culture
Game Design Theory
Game World Mechanics
Level 4 Game Project
Visual Concepts For Games 1
Year 2 - Compulsory modules
Advanced Game Design Theory
Experimental Game Practice
Narrative Design
Physical Games
Professional Development Project
Elective modules
Creative Sound Practice
Introduction To Concept Art
Virtual Reality Design
Year 3 - Optional modules
Placement Year
Final year - Compulsory modules
Creative Direction For Games
Distribution Methods And Practices
Final Game Project
User Interface Design For Games
Elective modules
3D Games Prototyping
Life Drawing
Sound Design And Sonic Arts Practice
Visual Effects Project
Course Details – Assessment Method
Coursework, practicals
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
A112
Institution code:
S21
Campus Name:
Main Site
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
This must include at least 32 points from 2 A Levels or equivalent BTEC qualifications. For example:
BBC at A Level
DMM in BTEC Extended Diploma.
A combination of qualifications, which may include AS levels, EPQ and general studies
Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 18 level 3 credits must be at merit grade or above, in a media-related programme, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
Please note that the University will only admit students who are aged 18 and over at the point of enrolment.
Please click the following link to find out more about qualification requirements for this course
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
IELTS (Academic)
If English is not your first language you will need an IELTS score of 6.5, with a minimum score of 5.5 in each skill, or equivalent.
If your English language skill is currently below IELTS 6.5 we recommend you consider a Sheffield Hallam University Pre- sessional English course which will enable you to achieve an equivalent English score. As part of our selection process, we may request a portfolio or other evidence of your ability.