**Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University.
Please check the Sheffield Hallam University website for the latest information.**
**Course summary:**
- Learn to use industry-standard systems to create, capture, store, edit, compose and distribute digital media.
- Work with a wide range of professional industry standard equipment.
- Build your employability by working with nationwide digital media companies.
- Gain valuable experience by working on live projects.
This course enables you to develop the creative and technical skills needed to work with industry-standard technologies and current emerging platforms in disciplines such as film, animation, interactive media, gaming, mobile applications, web-based media, social media, virtual reality and cross-media.
**How you learn:**
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
We employ a practice-based approach to teaching and assessment set within the context of creative and industry-focused activities. You will build up a portfolio of creative work suitable for use after you graduate.
You learn through:
- lab based specialist workshops
- lectures, seminars and tutorials
- self-directed study
- live projects
There are opportunities to study abroad at one of our partner universities with the possibility of funding through the Erasmus+ programme (until 2023) or the Turing Scheme.
**Applied learning - Work placements**
You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. You are supported in finding a placement by our experienced Placement and Employability Team who have a large range of employer contacts.
**Live projects**
The entire course, in terms of both content and approach, is geared towards producing employable digital media professionals through live projects. Many modules on the degree make use of the Venture Matrix (a University service which sources clients for live projects) that gives you the experience of working within your specialist industry.
**Networking opportunities**
We can provide you with the skills you need to set up your own business through our Enterprise Centre. For those involved in this opportunity, our specialist business start-up unit, The Hatchery, also provides additional free support and office space, as well as business mentors with experience in your business area. A series of guest lectures from industry professionals, networking events, competitions and other industry-based research opportunities also provide you with the opportunity to develop your network.
Course Details - Modules
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You will be able to complete a placement year as part of this course.
Year 1 - Compulsory modules
Creating Digital Content
Digital Media Fundamentals
Digital Storytelling
Interactive Design
Level 4 Live Industry Project
Year 2 - Compulsory modules
Immersive Digital Design
Level 5 Live Industry Project
Managing Creative Productions
Photography And Video Production
Elective modules
App Design And Development
Creative Sound Practice
Documentary Production (Photography, Sound And Moving Image)
Introduction To Concept Art
Virtual Reality Design
Year 3 - Optional modules
Placement Year
Final year - Compulsory modules
Digital Media Arts
Final Digital Media Project
Professional Design Project
Course Details – Assessment Method
Coursework
Practicals
Course Details – Professional Bodies
British Kinematograph Sound and Television Society
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
W212
Institution code:
S21
Campus Name:
Main Site
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
This must include at least 64 points from two A levels, or equivalent BTEC National qualifications. For example:
BBC at A Level.
DMM in BTEC Extended Diploma.
A combination of qualifications, which may include AS Levels, EPQ and general studies.
Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in an art or media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate
We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.
Please note the University will only admit students who are aged 18 at the point of enrolment.
Please click the following link to find out more about qualification requirements for this course
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
IELTS (Academic)
6.0
If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent.
If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.