Course Summary

**Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University. Please check the Sheffield Hallam University website for the latest information.** **Course summary:** - Develop advanced programming skills, using C++ as the core language throughout the course. - Use industry-standard APIs such as Microsoft's DirectX, Unity, Unreal, Corona, OpenGL, Android SDK and iOS. - Learn about 3D graphics, computer architecture, game engines and game industry business models. - Study on a course with industry accreditation from TIGA and the British Computer Society. - Have the opportunity to work abroad — with the possibility of funding through the Erasmus+ programme (until 2023) or the Turing Scheme. Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab. In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles. **How you learn:** All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. You learn and are assessed through: - lectures - reports - individual coursework - presentations - group work - examinations - final year project - demonstrations - structured walkthroughs There are opportunities to study abroad at one of our partner universities with the possibility of funding through the Erasmus+ programme (until 2023) or the Turing Scheme. **Applied learning - Work placements** You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at: - Sony (SCEE) - Team17 - SN Systems - SI Games - Autodesk - Dumpling Design - Jollywise Media - 3Squared - Supermassive - Sumo Digital - Networking opportunities We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice. We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 4 and PlayStation® VR. **Live projects** If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects. **Competitions** There is an annual student prize for the best software development tool, sponsored by SN Systems — a part of Sony Interactive Entertainment.

Course Details - Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. You will be able to complete a placement year as part of this course. Year 1 - Compulsory modules Fundamentals Of Computer Architecture Mathematics For Graphics Programming 2D Games Year 2 - Compulsory modules 3D Games Development Mathematics For Modelling And Rendering Software-Hardware Optimisation Techniques Year 3 - Optional modules Placement Year Final year - Compulsory modules Advanced Games Console Projects Project (Technical Computing) Elective modules Artificial Intelligence In Games Effective C++ Programming Foreign Language Machine Learning Algorithms And Heuristics Mobile Applications Programming "Things"

Course Details – Assessment Method

Coursework, Exams, Practical

Course Details – Professional Bodies

BCS - The Chartered Institute for IT

ScreenSkills

The Independent Game Developers' Association

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: G611

Institution code: S21

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example: BBC at A Level. DMM in BTEC Extended Diploma. A combination of qualifications, which may include AS Levels, EPQ and general studies

Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.


Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
IELTS (Academic) 6.0 IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.

If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022

Unistats information

Student satisfaction : 79%

Employment after 15 months (Most common jobs): 70%

Go onto work and study: 90%

Fees and funding

Republic of Ireland 9250.0 Year 1
EU 14415.0 Year 1
Channel Islands 9250.0 Year 1
England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
International 14415.0 Year 1

Additional Fee Information

Our tuition fees for UK students starting full-time undergraduate study in 2022/23 are regulated by the UK government and are yet to be confirmed. For an indication, our tuition fee for UK students starting full-time undergraduate study in 2021/22 is £9,250 per year. During your placement year you will pay a reduced fee of £1,200.

Provider information

City Campus
Howard Street
Address3 are not listed for this Course.
Sheffield
S1 1WB

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