Course Summary

From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design or design and production. Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. The course reflects forward thinking industry practice in its approach to technical design as a growing discipline within games development, alongside more established avenues such as games/technical art and games design. Working both independently and as a part of a team, students learn industry level skill-sets in game engine technologies, games culture and game design fundamentals. This multidisciplinary course enables a firm grounding in the games development process and core disciplinary technologies. Before entering into their second year students choose to specialise in one of the following three pathways: - Game Design and Production - for budding producers, game designers and narrative designers. - Game Art - for those looking for a way into 2D and 3D environment design, character design and visualisation - Technical Design - for student designers who want to push their technical skills into level design, scripting, prototyping and engine technologies. With access to cutting-edge technology, world class facilities and deep industry contacts, students can take their first steps into this exciting field.

Course Details - Modules

Year 1: Students are introduced to the fundamentals of games programming, architecture and the relevant media skills essential for games development. Throughout the year, students learn the practices and conventions of industry protocols alongside personal development attributes required for success while at university and in the world of work. Year 2: Progressing from the essential foundations of games development, the focus in Year 2 moves towards the specific technical skills necessary for game development across the range of creative possibilities. Here, students will begin growing into their desired specialism – facilitated by a range of elective pathways that will see collaboration with students and professionals from related and other academic disciplines. Year 3: Students in their final year are given the opportunity to undertake a significant and sustained individual development project. This will pull together all the previous experience strands of their study, and provide the tailoring of a portfolio of work that will act as your professional calling card into the industry.

Course Details – Assessment Method

Students will be assessed through the completion of practical and written work including essays and a range of individual or group artefacts, presentations, projects and reports that focus on practical and business skills.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: I600

Institution code: R06

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

64 Tariff Points from accepted Level 3 qualifications.


Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
IELTS (Academic) 5.5 IELTS 5.5 overall with 5.5 in each subtest.
TOEFL (iBT) 72.0 TOEFL IBT with 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17
PTE Academic 42.0 PTE Academic or SELT: 42 overall with minimum 42 in each subtest.
Trinity ISE Trinity College London - B2 SELT ISE II. Pass Overall with Pass in each component.

Please view our website for full English Language requirements and options. If you have any questions please email international@rave.ac.uk

Ravensbourne English Language Requirements

https://www.ravensbourne.ac.uk/international-students/how-apply/english-language-requirements

Unistats information

Student satisfaction : 85%

Employment after 15 months (Most common jobs): 80%

Go onto work and study: 82%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
Channel Islands 9250.0 Year 1
Republic of Ireland 9250.0 Year 1
EU 16500.0 Year 1
International 16500.0 Year 1

Additional Fee Information

*All fees shown are correct for 2021/22 academic year and are subject to change.

Provider information

Greenwich Peninsula
6 Penrose Way
Address3 are not listed for this Course.
Greenwich
SE10 0EW

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