From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design or design and production.
Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice.
The course reflects forward thinking industry practice in its approach to technical design as a growing discipline within games development, alongside more established avenues such as games/technical art and games design.
Working both independently and as a part of a team, students learn industry level skill-sets in game engine technologies, games culture and game design fundamentals.
This multidisciplinary course enables a firm grounding in the games development process and core disciplinary technologies. Before entering into their second year students choose to specialise in one of the following three pathways:
- Game Design and Production - for budding producers, game designers and narrative designers.
- Game Art - for those looking for a way into 2D and 3D environment design, character design and visualisation
- Technical Design - for student designers who want to push their technical skills into level design, scripting, prototyping and engine technologies.
With access to cutting-edge technology, world class facilities and deep industry contacts, students can take their first steps into this exciting field.
Course Details - Modules
Year 1:
Students are introduced to the fundamentals of games programming, architecture and the relevant media skills essential for games development.
Throughout the year, students learn the practices and conventions of industry protocols alongside personal development attributes required for success while at university and in the world of work.
Year 2:
Progressing from the essential foundations of games development, the focus in Year 2 moves towards the specific technical skills necessary for game development across the range of creative possibilities.
Here, students will begin growing into their desired specialism – facilitated by a range of elective pathways that will see collaboration with students and professionals from related and other academic disciplines.
Year 3:
Students in their final year are given the opportunity to undertake a significant and sustained individual development project.
This will pull together all the previous experience strands of their study, and provide the tailoring of a portfolio of work that will act as your professional calling card into the industry.
Course Details – Assessment Method
Students will be assessed through the completion of practical and written work including essays and a range of individual or group artefacts, presentations, projects and reports that focus on practical and business skills.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
I600
Institution code:
R06
Campus Name:
Main Site
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
64 Tariff Points from accepted Level 3 qualifications.
Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .
Please click the following link to find out more about qualification requirements for this course
Minimum Qualification Requirements
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
IELTS (Academic)
5.5
IELTS 5.5 overall with 5.5 in each subtest.
TOEFL (iBT)
72.0
TOEFL IBT with 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17
PTE Academic
42.0
PTE Academic or SELT: 42 overall with minimum 42 in each subtest.
Trinity ISE
Trinity College London - B2 SELT ISE II. Pass Overall with Pass in each component.
Please view our website for full English Language requirements and options. If you have any questions please email international@rave.ac.uk