Course Summary

**Overview** The traditional lines between creative artists and programmers are dissolving, with coding skills becoming established as a creative medium in their own right. If you're looking to get the best start as a digital creative, you need a qualification that hones your artistic abilities, while giving you practical experience with the software and technology you'll use in your career. This Creative Computing degree course (with optional Foundation year) focuses on using the latest skills and concepts from computing to create art, music, animation, apps, websites and games. You'll learn coding, graphic design, audio production and software skills, preparing yourself for work in a varied jobs market where innovations such as virtual reality and machine learning are increasingly common alongside established technologies. When you complete the course, you'll graduate with a BA or BSc, depending on which modules you select in years 2 and 3, and your choice of final year project. You'll have a versatile set of skills, practical knowledge and developed artistic ability, making you highly employable in many fields, from game design to music programming, digital marketing to design, or creative practice to IT. **Optional Foundation year** If you don't yet meet the entry requirements for a 3-year Bachelor's degree, you can do a Foundation year before you start your degree. This gives you the academic grounding and technical experience you need to get the most out of a full undergraduate degree. **What you'll experience** On this Creative Computing degree course you'll: - Get practical experience with coding, graphic design and audio production, continually improving your abilities with these vital skills - Use the tools, software and devices used by professionals in the industry, preparing you for your future career - Hone your creative skill by producing digital portfolios and physical artefacts for exhibitions - Learn about programming for games, audio, virtual and augmented reality, and animation - Get experience in electronics and interface design - Develop transferable skills you can use in your life and career, including critical thinking, academic writing, research, reflective practice, contextual awareness, - project management, team work, time management, and peer assessment - Participate in Gamejam, a week-long event where you'll make a computer game alongside other students, staff, alumni and professionals – this gives you great experience in collaborating with people from different disciplines You'll get experience with the technology you'll use in your career, some of which aren't available in other institutions. This includes: - A virtual reality suite – including our Oculus Rift and HTC Vive kits, heart monitors, facial recognition systems, and Electroencephalograms (brainwave interfaces) - A Motion-capture (MOCAP) studio using a Vicon optical system to capture movement - Game development kits – including Unreal Engine and Sony Playstation dev kits The music studios you'll use include: - A valve 32-channel TL audio mixing desk - SSL Matrix 2 console with Neve 1074 and SSL dynamics and EQ - A 7.1 surround studio (Genelec) with a Slate Raven multi-touch console for multichannel work and spatial audio projects - A Buchla System 7 synthesiser (1 of only 2 in a European university and the only one in the UK) **Careers and opportunities** When you finish this Creative Computing degree course, our careers and employability service can help you find a job that puts your diverse set of skills and abilities to work in the industry. Areas you could work in include: - Film/TV special effects and post-production - Visual interface design - Computer graphics design - Video game development - Music production - Multimedia systems analysis

Course Details - Modules

Optional foundation year core modules include: - Computational Creativity - Using Creative Technologies - The World of Creative Technologies. Year 1 core modules include: - Tools for Games and Animation - Digital Culture and Creative Industries - Introduction to Computer Graphics - Responsive Design and Development - Generative Arts - Creative Computing Exhibition Project Year 2 core modules include: - Creativity and Resilience - Creative Coding Practice - Creative and Critical Research Design - Creative Hardware and Electronics Optional modules include: - Advanced Creative Computing For Music and Sound - Augmented Reality Development - Engaged Citizenship Through Interdisciplinary Practice - Gameplay Programming - Mobile Application Development - Modern Foreign Language - Professional Experience - Sound Design and Music For Games - Student Enterprise - Virtual Reality Development - Study Abroad Year 3 core modules include: - Final Year Project Year 3 optional modules include - Artificial Intelligence - Collaborative Sound Art Project - Hackrobatics - Implementing Game Audio - Interface Technologies - Internet of Things - Sound and Music Programming We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies. Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Course Details – Assessment Method

You’ll be assessed through practical output, including interactive digital installations, creative software projects, and web and mobile apps, video and in-person presentations, written report and exhibition. You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark. You can get feedback on all practice and formal assessments so you can improve in the future.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: W951

Institution code: P80

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Foundation

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

We also accept other combinations equivalent to 48 points to include 1 A Level or equivalent. Other qualifications such as vocational A Levels (AVCE), BTEC’s and Access courses will also be considered. Year 1 entry: BBB-BBC. We also accept other combinations equivalent to 112-120 points to include a minimum of 2 A levels, or equivalent.

Pass (D or E in the core) - Merit

48 points to include 1 A Level, or equivalent. Year 1 entry: 112-120 points.

48 Tariff points from the Access to HE Diploma. Year 1 entry: 112-122 Tariff points from the Access to HE Diploma.

48 Tariff points. Year 1 entry: 112-120 Tariff points.

Year 1 entry: DDM-DMM

48 UCAS Tariff points to include 1 Higher Level subject. Year 1 entry: 25 points from the IB Diploma, to include 3 Higher Level subjects.

Year 1 entry: DDM-DMM

48 tariff points to include a Higher Level subject. Year 1 entry: H3 H3 H3 H3 H4 - H3 H3 H3 H3 H3

Year 1 entry: DDM-DMM

Cambridge Pre-U score of 32. Year 1 entry: Cambridge Pre-U score of 48-50.

Other qualifications such as Vocational A levels (AVCE), BTECs and Access courses will also be considered.

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
IELTS (Academic) 6.0 English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
PTE Academic 54.0 An overall score of 54 with a minimum of 51 in each skill.
TOEFL (iBT) 79.0 79 with a minimum of 18 in Reading, 17 in Listening, 20 in Speaking and 17 in Writing.
Cambridge English Advanced Cambridge English: Advanced (CAE) taken after January 2015. An overall score of 169 with no component score less than 162.
Cambridge English Proficiency Cambridge English: Proficiency (CPE) taken after January 2015. An overall score of 169 with no component score less than 162.
Trinity ISE Trinity College Integrated Skills in English (ISE) Level III with a Pass in all 4 components
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

EU 9250.0 Year 1
England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
Channel Islands 9250.0 Year 1
Republic of Ireland 9250.0 Year 1
International 17000.0 Year 1

Additional Fee Information

Students who are resident in EU countries: please note that the net fee is inclusive of the Transition Scholarship Placement Year and Year abroad: UK/Channel Islands and Isle of Man students – £925 | EU – £925 (including Transition Scholarship)| International (Non-EU) – £1,800. Fees are accurate at the time of publishing and are subject to change at any time without notice. Fees may also go up in later years, in line with inflation. For more information about fees, go to port.ac.uk/ug-tuition-fees

Provider information

University House
Winston Churchill Avenue
Address3 are not listed for this Course.
Portsmouth
PO1 2UP

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