Course Summary

This course emulates the production and design process applied in the games industry whilst teaching the academic skills essential for success. This innovative course embraces the language of electronic games as an evolving medium of increasing social and cultural significance. You will be applying academic theory to practical development, responding to market demands and working with fellow students in order to understand the game design process from start to finish.

Course Details - Modules

The course includes the following subjects: conceptual game design – the driving components of electronic game play in terms of player engagement and motivation, programming concepts – the general principles and concepts of programming C++, human computer interaction – with a focus on graphical interfaces, usability and feedback, programming for games – the general principles and concepts of games programming will allow learners to apply 2D and 3D programming methods used in games, game narrative and contextual play – methods for implementing narrative though the contextualisation of game play and the game environment, 2D and 3D art for computer games – convey game visuals through digitally drawn concept art, 2D game art and use 3D modelling techniques to create low ploy game components, game engines – with a focus on 3D engines, such as UDK and Unity, assessing their architecture and features to develop a small game, game studies – gaming and its role in society to decode the semiotics and vocabulary of electronic games in order to propose own system of play, game platforms – platform types and their development, investigating both hardware and software architectures, installing, configuring and troubleshooting, sound and animation – the psychology of sound for games, sound creation techniques, animation techniques and principles. game production – participation in the production of a working game, selecting team members, monitoring and achieving targets in order to deliver the project outcome, promotion and enterprise – identify areas for commercial development, virtual networking, social media and techniques for the promotion and marketing of your own game.

Course Details – Assessment Method

Assessment will be through both coursework and formal exams.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: I620

Institution code: C83

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements


All applications will be subject to an interview (whether by phone or in person).

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

Republic of Ireland 7450.0 Year 1
England 7450.0 Year 1
Northern Ireland 7450.0 Year 1
Scotland 7450.0 Year 1
Wales 7450.0 Year 1
Channel Islands 7450.0 Year 1

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Kings Road
Devonport
Address3 are not listed for this Course.
Plymouth
PL1 5QG

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