Course Summary

This course is responsive to the needs of the global games industry, enabling you to experience the core roles and learn the technical skills required for a graduate career in games technology. The games industry is a multidisciplinary industry focused on the manufacturing of games, predominantly in a team environment featuring multiple job roles. This is reflected in the course content in which students will learn about games architecture, asset production, games design and the games industry via the use of specialist, industry-standard hardware and software. On this course, you'll study at our brand new £9.1 million digital media hub - Confetti HQ - and have access to; Industry-standard workstation PC’s Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0 Wacom Cintiq 13HD Touch Tablets Foley recording room Audio production and recording equipment Games consoles

Course Details - Modules

Year 1 Games Architecture (40 Credit Points) This module allows you to explore key principles of level design and programming theory underpinning games architecture via the use of industry-standard games engines. You will be introduced to the workflow methods, skills and techniques required to design and develop gameplay scenarios and in-game mechanics. Asset Production for Games (40 Credit Points) This module introduced you to the use of the Autodesk Suite which focuses on the use of 3DS Max and Maya to create game assets. These include general asset design, weapon design and environment design. Alongside this you are introduced to the production and recording of game audio focusing on Foley and sound effects. Games Design (20 Credit Points) Learn the theory behind games design, how they’re structured and how they’re built. You’ll also create your own original games mechanics and concepts, including characters and various environments. Games Industry (20 Credit Points) During this module, you’ll explore the global markets that make up the world’s games industry. You’ll explore trends and developments; you’ll also develop an understanding of the economic processes involved in the creation of games and understand the steps involved in getting a game to market. Year 2 Level Production (40 Credit Points) Whilst studying on this module, you’ll create an original video game level prototype. You’ll complete integration of your original 3D and audio assets within a relevant games engine, working towards the goal of developing your own original and fully functioning, game sequence. Advanced Asset Production (40 Credit Points) Following on from Asset Production in Year One, you’ll be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry-standard. Games Development and Realisation (20 Credit Points) During this module, you’ll increase your experience of level-design. You’ll learn to effectively manage the production of a game, from concept to build, and be introduced to the process of project management. Industry Practice (20 Credit Points) During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

Course Details – Assessment Method

Assessment Methods are not listed for this Course.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: I620

Institution code: N91

Campus Name: Confetti Institute of Creative Technology

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

64 UCAS Tariff points from three A-Level or equivalent qualifications

We will consider T Levels for entry to this course, either as stand-alone qualifications or in conjunction with other Level 3 qualifications, in accordance with the specified course tariff points.

Pass your Access course with 60 credits overall with a minimum of 45 credits at level 3

64 UCAS Tariff points from your BTEC Level 3 National Diploma and one A-Level or equivalent qualification

64 UCAS Tariff points from your BTEC Level National Extended Certificate and two A-Levels or equivalent qualifications

We also consider equivalent qualifications and combinations. Please contact Nottingham Trent University Admissions team for further information.

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 70%

Employment after 15 months (Most common jobs): 55%

Go onto work and study: 100%

Fees and funding

Additional Fee Information

Tuition fees for 2022 entry are yet to be confirmed. As a guide and to enable you to plan your finances, the fees for Home undergraduate students for 2021 are £9250. The current expectation is that the University may increase this for future and subsequent years of study in line with inflation and as specified by the Government.

Provider information

50 Shakespeare Street
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Nottingham
NG1 4FQ

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