Overview
The Games Design degree at Middlesex provides the technical training and overall knowledge you will need to make a career in the competitive gaming industry.
Why study BA/BSc Games Design at Middlesex University?
Games Design is a rapidly changing and converging industry with new technologies, new users and new platforms emerging every day. It is no longer enslaved to large-scale, big-budget delivery and most opportunities for graduates are in casual games, online games, and mobile games serviced by a growing indie sector.
Our BA/BSc is designed to prepare you with a skill set that is resilient to these changes, equipping you with the specific skills and knowledge needed to launch a career as a Games Designer. This programme also helps you develop experience in a wide range of digital technologies that will enable you to work within the broader creative industries. Our state-of-the-art facilities give you access to over 30 workstations equipped with an impressive array of the latest software
You'll learn to work in groups and individually on a series of projects that will let you discover your strengths and build up an impressive portfolio. You will get to develop a wide range of skills, ranging from programming, story development, novel interface use, and game play design. As games designers and developers, you will work alongside artists from our BA 3D Animation and Games programme in coordinated workshops. To help direct your future career, work placement opportunities are built into the curriculum. Middlesex also has very strong links with potential employers – indeed, our industry partners provide live briefs and visiting lectures.
At MDX, you will be part of a thriving creative community. We'll teach you the core skills to be a successful games designer in a fast-changing industry.
Course highlights
You will be taught and assessed by academic staff whose experience goes beyond conventional gaming into indie, serious and mobile games
You will have access to the latest software including Unity, Processing, OpenFrameworks, Maya, Z-Brush, After Effects, Flash, Final Cut Pro and Photoshop, as well as a Vicon Motion Capture and Green screen facility
Teaching is focused on project-based workshops supplemented by lectures and seminars so you can build a substantial portfolio of work
You will work with fellow students on related courses such as 3D animation, art and design, computing and graphics while gaining experience in teamwork and workflow as you collaborate to produce playable games
The programme is focused on innovation and design, equipping you with the skills you need to begin your career in this rapidly changing area
As a student of this course you'll receive a free electronic textbook for every module.
Course Details - Modules
Year 1:
Creative Technologies Workshop 1 (30 credits) - Compulsory
Creative Technologies Workshop 2 (30 credits) - Compulsory
Game Fundamentals 1 (30 credits) - Compulsory
Game Fundamentals 2 (30 credits) - Compulsory
Year 2:
Advanced Creative Technologies Workshop 1 (30 credits) - Compulsory
Advanced Creative Technologies Workshop 2 (30 credits) - Compulsory
Game Culture (30 credits) - Compulsory
Storytelling for Games (30 credits) - Optional
Game Technologies (30 credits) - Optional
Year 3:
Final Project: Technical (BSc only) (30 credits) - Compulsory
Final Project: Design-led (BA only) (30 credits) - Compulsory
Project Proposition and Planning (30 credits) - Compulsory
Research and Documentation (30 credits) - Compulsory
Professional Portfolio (30 credits) - Compulsory
Course Details – Assessment Method
Assessment Methods are not listed for this Course.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
W24Z
Institution code:
M80
Campus Name:
Hendon Campus
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Year 2
Year 3
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
We have a personalised admissions approach in which we make fair, but aspirational offers to our applicants. We feel it’s important that you continue to aim high and achieve great results. If you don’t quite make the grades you hoped to, we’ll look at more than your qualifications when making our final decision. We’ll take into consideration any barriers you may have faced in your learning, especially with potential disruption due to the coronavirus, your achievements in other areas and your personal statement. At Middlesex, we’ll always aim to be as flexible as possible. We pride ourselves on how we recognise potential in our applicants, and support them to succeed in the future.
Please click the following link to find out more about qualification requirements for this course