Course Summary

**Why study this course?** The BSc Games Animation, Modelling and Effects (GAME) degree course is an innovative undergraduate degree that will provide creative game artists with a number of core modules as well specific artistic skills to enable you to develop the specialist knowledge and skills needed by the games industry. As an artist you will develop your computer graphics skills, both artistically and technically. You'll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering. A number of core modules are provided as part of the degree to enable game artists and game programmers to work together and achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games. Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer. In the National Student Survey 2020, 91% of students reported finding the course intellectually stimulating and that it challenged them to achieve their best. **More about this course** Designed after research and consultation with computer games professionals and games industry body TIGA - www.tiga.org - this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically - including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX). **Key skills covered on the course include** - Visual Effects (VFX) workflow You’ll learn how to design and implement visual effects (VFX) in Houdini and Maya, how to composite VFX and 3D content in real life footage in NUKE and how to create procedural content in Houdini to be integrated in Unreal Engine. - Character artist workflow After studying human anatomy in great detail you’ll go on to design and model characters in Maya and sculpt characters in ZBrush. You’ll also create realistic clothing in Marvellous Designer and texture your character in Substance Painter and Substance Designer. Finally, you’ll learn how to rig your character in Maya to get it ready for animation. - Environment/ hard-surface modeler workflow This will see you design and create environmental assets in Maya, Zbrush and Houdini (such as buildings, furniture, weapons, tools etc.) You’ll then learn how to texture your assets in Substance Painter and Substance Designer. - Animator workflow You’ll learn the principles of animation on which all classic animation works are based. You will first learn how to design and create animations in 2D with Adobe Creative Cloud software, before progressing on to animating mechanical objects and characters in 3D with Maya. Additionally, you’ll learn how to export your animation and integrate them in Unity and Unreal Engine, and how to utilise them in order to create in-game cut-scenes. Finally, you’ll integrate your 3D animations with real life footage using NUKE. - Game Designer / Level Designer workflow You will study the principles of game and level design, and you’ll be working in teams with our Games Programming BSc students in order to design, project plan and implement your own games. You’ll learn how to optimise your game assets and design levels for games built with DirectX, Unity and Unreal Engine. - Technical Artist workflow You’ll be given the option to learn scripting in C# for Unity, MEL and Python for Maya. You will also have the opportunity to learn visual programming in Unreal Engine, the Bifrost graph editor in Maya and procedural asset generation in Houdini.

Course Details - Modules

Example Year 0 modules include: Critical & Contextual Studies: Foundation Formats Project Techniques Example Year 1 modules include: Game Design and Development Digital Design and Image Making Introduction to Drawing and Animation Example Year 2 modules include: Modelling and Texturing Augmented Toy Development Advanced 3D Modelling & Animation Moving Image and VFX Example Year 3 modules include: Advanced Scripting CGI Techniques Work Related Learning for Games and Animation Games Asset Development Visual Effects for Computer Graphics and Games Games Asset Development Creative Technology Project Research Related Module

Course Details – Assessment Method

Assessment Methods are not listed for this Course.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: G404

Institution code: L68

Campus Name: Holloway

Campus code:

Points of Entry

The following entry points are available for this course:

Foundation

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

At least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma).


Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Tier 4 student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements. If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

More information about our English language requirements.

https://www.londonmet.ac.uk/international/applying/english-language-requirements/undergraduate/

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

England 2310.0 Module
Northern Ireland 2310.0 Module
Scotland 2310.0 Module
Wales 2310.0 Module
EU 3894.0 Module
International 3894.0 Module
Channel Islands 3894.0 Module
Republic of Ireland 3894.0 Module

Additional Fee Information

These fees are for the 2022/23 academic year. Fees for new and returning students may change each year by an amount set under the government’s regulation. For further information about our undergraduate fees, please visit: https://www.londonmet.ac.uk/applying/funding-your-studies/undergraduate-tuition-fees/ Please note, in addition to the tuition fee there may be extra costs for things such as equipment, materials, printing, textbooks, trips or professional body fees. There may also be other activities that are not formally part of your course and not required to complete your course, but that you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Provider information

Admissions Office
166-220 Holloway Road
Address3 are not listed for this Course.
City of London
N7 8DB

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