Course Summary

**Taught by boomsatsuma at the Tobacco Factory in Bristol** Develop creative and technical skills in 3D games technologies, and prepare for a range of careers in the creative industries. We adopt an applied approach to help you build a deep understanding of the contexts, tools, and workflows that underpin the production of compelling assets for games, virtual production and XR applications. You’ll be guided by experiences teaching staff and industry professionals with real-world experience of workflow planning, character creation, environment design and more. Built with insight from industry, this course supports the development of professional skills through live briefs delivered by real clients. We’ll help get you ready for a career as a creative, technical professional with critical knowledge of game art and virtual production techniques, and well rounded communication and co-creation skills. Learn more about BA (Hons) Game Art at a boomsatsuma open day: Saturday 20 November and Saturday 22 January 10.00 - 14.00 Tobacco Factory, Southville, Bristol To book a place, visit www.boomsatsuma.com

Course Details - Modules

We introduce you to the concepts, tools and techniques that underpin game art. Modules incorporate studio work, project design and development, collaborative working, and deep-dive studying - each helping you gain a production-led understanding of the functions and effects of game art in a fast-moving creative landscape. Across the course you’ll develop creative thinking and problem-solving skills, explore the emerging fields of XR and virtual production, and sharpen your artistic flair and technical proficiency. Your efforts will contribute to a portfolio that showcases your skills, range and creative voice to potential employers and clients. Year 1 - - 3D Environment Art – Design, model, texture and light 3D environments for real-time applications. - 3D Character Art – Design, model, sculpt and skin 3D characters. - 2D Art and Animation – Conceive and create the 2D imagery and animation that supports your 3D work. - 3D Animation & Rigging – Impart the physics and mechanics required to bring your 3D assets to life. - Multidisciplinary Pre-production Practices – Plan a professional production that spans media disciplines. Year 2 - - Multidisciplinary Production Practices - Produce a professional production that spans media disciplines. - Virtual Production Design – Design a traditional linear narrative to stage virtually. - 3D Procedural Modelling – Maximise modelling workflows by automating production of large 3D asset arrays using procedural technologies. - Virtual Lights and Cameras – Understand and direct cameras and lighting in virtual and real-world scenarios. - Game Engines Beyond Recreation – Build a simulation or application for use in industries outside of games. - Virtual Production Build – Realise the narrative designed in Virtual Production Design as a scene inside a game engine. Year 3 - - Art, Science and Philosophy of Interactive and Immersive Media – Investigate the origins and ethics of the consumption and application of games, XR, and their associated technologies. - Publication, Networking and Marketing – Learn how to value your work, monetise your assets and generate alternative streams of revenue. Build relationships and realise opportunities to get your work noticed. - Tool Design – Design a tool that will benefit a game art production process. - Tool Creation - Build a tool that will benefit a game art production process. Game Art Devised Project – Design and build a game, XR application, or virtual production.

Course Details – Assessment Method

Assessment Methods are not listed for this Course.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: BS02

Institution code: B20

Campus Name: Boomsatsuma

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

Grade Merit is preferred.

Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).


Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 68%

Employment after 15 months (Most common jobs): 74%

Go onto work and study: 84%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Newton Park
Newton St Loe
Address3 are not listed for this Course.
Bath
BA2 9BN

Career tips, advice and guides straight to your inbox.

Join our newsletter today.