Course Summary

**Reasons to choose Kingston** - We have extensive media and games labs and studios where you can work on MFX, VFX as well as VR and AR projects in the Centre for Augmented and Virtual Environments (CAVE). - You’ll build a strong portfolio to showcase your work to employers in the industry. - There are opportunities for industry visits in central London, home to many digital media and top creative companies. - Kingston University is No.2 in London for Computing and Information Systems (Guardian League Table 2021). **About this course** Digital media defines our times and helps shape our lives. This course will help prepare you for a career in this exciting, ever-changing sector. You’ll gain an understanding of the fundamentals of media, 2D and 3D computer graphics, programming, motion graphics, UX design and visual eff ects. You’ll create sophisticated media-based products, such as animations, moving graphics, compositing, 3D modelling, texturing, lighting, interactive web content and fi lming. Through option modules, you’ll be able to pursue your chosen specialism.

Course Details - Modules

Please note that this is an indicative list of modules and is not intended as a definitive list. Year 1: CI4001 - Introduction to Digital Media, CI4002 - Computer Generated Imagery, CI4450 - Professional Environments 1, CI4105 - Programming 1: Thinking like a Programmer. Year 2: CI5001 - Digital Motion Graphics and Compositing, CI5002 - Multimedia Authoring and Design, CI5450 - Professional Environments 2, CI5003 - Modelling and Animation, CI5330 - User Centred Design, CI5320 - Database-Driven Application Development. Year 3 core modules: CI6001 - Visual Effects, CI6100 - Individual Project. Year 3 optional modules: CI6535 - Game and Media Creation Processes, CI6330 - Mobile Application Development, CI6315 - User Experience Design Thinking, CI6415 - Digital Entrepreneurship.

Course Details – Assessment Method

Teaching includes lectures, smaller tutorial groups and seminars, practical workshop sessions, individual assignments and group tasks. The majority of assessment includes coursework and practical with a small amount of written exams. The focus is primarily on making creative digital products to demonstrate a portfolio of media artefacts and problem solving skills as well as proficient use of contemporary software tools. Both formative and summative feedback will be provided to encourage students to progressively develop design skills and problem solving prowess. Overall the aim is to foster a studio like environment for teaching and learning, to develop both creative talent and technical skills.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: G450

Institution code: K84

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Year 2

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

One media or media-related subject(s) preferred such as Art or Design, Computing, Engineering, Graphic Design, Maths, Media (not Media Studies), Photography or Technology. Should none of these be studied, an online portfolio demonstrating digital media based work using software such as Photoshop, Premier or any 3D application such as Sketup, Blender or Maya would be requested.

General Studies not accepted

Equivalent of 112 UCAS points

One AS in a different subject not studied through to A2 level will be considered

Equivalent of 112 UCAS points in a related Access Course such as Computing, Science, Engineering and Business subject areas.

Pass English Language (A1/A2) with 4 or above at Higher Level (HL); or 5 or above at Standard Level (SL) Pass English Language (B) with 4 or above at Higher Level (HL) only Pass Maths with 4 or above at Higher Level (HL) or 5 or above at Standard Level (SL)

Computing, Science, Engineering and Business subject areas.

Equivalent of 112 UCAS points

T Levels T Levels are an alternative to A levels, apprenticeships and other further education courses. T Level focuses on vocational skills and can help students into skilled employment, higher education and/or apprenticeships. Students who study T Level spend 80% of the course in the classroom, learning the skills that employers need. The other 20% is a meaningful industry placement, where they put these skills into action. T Levels are the equivalent to three A levels and we recognise the UCAS tariff points they attract in line with other qualifications that aid progression to higher education.

Please click the following link to find out more about qualification requirements for this course

https://www.kingston.ac.uk/undergraduate-course/digital-media-technology/entry-requirements.html

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 77%

Employment after 15 months (Most common jobs): 65%

Go onto work and study: 80%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1

Additional Fee Information

For international fees, please visit: https://www.kingston.ac.uk/undergraduate/fees-and-funding/fees/ Please visit the provider course webpage for further information regarding additional course costs

Provider information

River House
53-57 High Street
Address3 are not listed for this Course.
Kingston upon Thames
KT1 1LQ

Career tips, advice and guides straight to your inbox.

Join our newsletter today.