**Reasons to choose Kingston**
– This course received more than 92 per cent for satisfaction (National Student Survey 2018).
– Kingston University is an educational partner of Sony through PlayStation First. You’ll have the opportunity to develop games for the PlayStation 4.
– In our inKUbator, you can learn directly from the industry. Speakers have been from Sony, Splash Damage, Aardvark Swift, Interactive Selection, CryTek and Unity.
**About this course**
Are you considering the many opportunities offered by the growing games industry? This course offers you specialist skills for a career in this dynamic field. You’ll graduate with a portfolio that showcases your work, ready to impress potential employers.
You’ll learn C++ and C# programming languages, use game engines, such as Unity and Unreal, and develop games for PC, mobile, tablet and the Sony PlayStation 4. Studies include the use of artificial intelligence in realtime strategy, race and first person games as well as educational games. You’ll also learn
the computer science that underpins programming, such as requirements analysis and design and network communications.
You’ll be able to participate in Game Jams, working in a team over a 24-hour period to create games and attend optional trips (such as the PC Gamer Weekender).
Course Details - Modules
Please note that this is an indicative list of modules and is not intended as a definitive list.
Year 0 - Foundation year core modules : CX3005 - Computer programming, SX3006 - Mathematics For Science, SX3001 - Scientific Investigation & Skills.
Year 0 - Foundation year optional modules: SX3003 - Chemistry, CX300 - Technical Investigation & Skills, CX3002 - Mathematics for Computing, CX3003 - Mathematics, CX3004 - Computer Systems, SX3007 - Environment Science & Geography, SX3005 - Sport Science.
Year 1 modules: CI4105 - Programming 1 - Thinking Like a Programmer, CI4500 - Game Science, CI4515 - Games Programming, CI4305 - Requirements Analysis and Design, CI5250 - Computing Systems, CI5525 - 3D Graphics Programming and Artificial Intelligence, CI5515 - Professional Game Development Environments.
Year 2 core modules: CI5999 - Industrial Placement.
Year 2 optional modules: CI5320 - Database-Driven Application Development, CI5330 - User Centered Design, CI5001 - Digital Motion Graphics and Compositing, CI5002 - Multimedia Design and Authoring, CI5012 - Introductory Digital media and Computer Generated Imagery.
Year 3 core modules: CI6535 - Game and Media Creation Processes, CI6515 - Multiplayer and Game Console Programming, CI6100 - Individual Project.
Year 3 optional modules: CI6013 - Modelling and Animation, CI6315 - User Experience Design Thinking, CI6320 - Advanced Data Modelling, CI6330 - Mobile Application Development, CI6415 - Digital Entrepreneurship, CI6125 - Software Development Practice.
Course Details – Assessment Method
We use a studio based environment for our teaching comprising student led taught elements with practical workshops, tutorials and seminars and most teaching sessions take place in our dedicated games lab. Each module has four hours of directed learning per week. The lectures are supported by in-class activities and interactive taught elements to underpin our active learning approach to game development. Workshop sessions are based on and are reinforced by a problem-centred approach to learning. Students work both individually and in groups to develop their skills, facilitated by the lecturer. Group work is undertaken using an Agile approach as in the games industry. Teaching resources, such as video materials, presentations, links to ebooks and worksheets are provided on the University's web-based virtual learning environment.
Assessment includes coursework and practical/written exams with a focus on learning through making and the development of artefacts. In-class assessed workshop activities support the problem-centric approach of learning and are used to provide individual, timely oral and written feedback and which helps prepare students for the assignments. Each assessment contributes to the students' portfolio which leads to a showcase of work to show potential employers in the both the games and computing industries.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
G611
Institution code:
K84
Campus Name:
Main Site
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
UCAS points from at least 2 A-Levels or equivalent Level 3 qualifications. General Studies not accepted.
Equivalent of 112 UCAS points
One AS level in a different subject not continued onto A2 level will be considered.
Equivalent of 112 UCAS points in a related Access Course such as Computing, Maths, Science or Engineering
Computing, Science, Engineering and Maths subject areas.
Pass English Language (A1/A2) with 4 or above at Higher Level (HL); or 5 or above at Standard Level (SL)
Pass English Language (B) with 4 or above at Higher Level (HL) only
Pass Maths with 4 or above at Higher Level (HL) or 5 or above at Standard Level (SL)
Computing, Science, Engineering and Maths subject areas
Equivalent of 112 UCAS points to include Mathematics at a minimum of H3.
T Levels
T Levels are an alternative to A levels, apprenticeships and other further education courses. T Level focuses on vocational skills and can help students into skilled employment, higher education and/or apprenticeships. Students who study T Level spend 80% of the course in the classroom, learning the skills that employers need. The other 20% is a meaningful industry placement, where they put these skills into action.
T Levels are the equivalent to three A levels and we recognise the UCAS tariff points they attract in line with other qualifications that aid progression to higher education.
Please click the following link to find out more about qualification requirements for this course
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.
Unistats information
Student satisfaction :
77%
Employment after 15 months (Most common jobs):
65%
Go onto work and study:
80%
Fees and funding
England
9250.0
Year 1
Northern Ireland
9250.0
Year 1
Scotland
9250.0
Year 1
Wales
9250.0
Year 1
Additional Fee Information
For international fees, please visit:
https://www.kingston.ac.uk/undergraduate/fees-and-funding/fees/
Please visit the provider course webpage for further information regarding additional course costs
Provider information
River House
53-57 High Street
Address3 are not listed for this Course.
Kingston upon Thames
KT1 1LQ
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