Computer game developers are key in bringing all of the elements of a design team together, from gameplay to combat, level design to VFX as well as using game engines, tools, and visual scripting to enable the creation of memorable gaming experiences. Creating computer games is a complex process that requires multiple skill sets from different members of the team including programmers and artists. Production designers help bridge that gap and create technologically innovative experiences.
If you are passionate about games production, technology and understanding how to make an entertaining experience, this course could help you get the career you want. On the course we will explore what is possible with games prototyping with game engines, from scripting to shader development. We provide you with the chance to take a deeper look at the broader understanding of games development and explore what is possible within the medium of games. We’ll encourage you to get creative and be ambitious with your designs and develop visionary prototypes.
Our three Games Development courses share a common first year, so you will gain a thorough understanding in the basics of the game development process, including how to plan, design and create game ideas and concepts. Learning to produce design prototypes, concept and artwork, scripting and playtesting all to learn the skills of the entire game production cycle. We’ll also aim to introduce new technologies and developments that emerge in the games industry, as well as exploring the subject in context, exploring current research, issues and ideas. As the course progresses and your understanding evolves you will become more specialised in your chosen area. Producing design prototypes, scripting and playtesting you’ll work both on your own but also in a group setting so we can support you in developing your team working abilities, which reflects the way the industry operates. Developing an understanding of the entire game production cycle leads to a more efficient and industry employable game developer.
We’ll explore various production disciplines from:
* Games prototyping
* Shader development
* Scripting for games
* Advanced scripting
* Games analysis
During your studies, you’ll also have the chance to take part in lots of internal Game Jams. We’ll also encourage you to get involved in externally organised events like the Global Game Jam, Grads in Games and Game Republic.
If you’d like to take what you’ve learnt out into the real world, we also give you the opportunity to spend a placement year working in the industry. Our Placement Unit can help you find a position that’s right for you. Alternatively, we have a small number of placements available in our in-house games development studio, Canalside Studios, where you could find yourself working as part of a team developing games for a range of platforms including mobile, iPhone /Android and VR development with latest VR technologies. Previous students have also developed commercial titles for Steam and Nintendo Switch.
Finally, if you’re a student from within the UK, you could even think about starting your own small business while you’re here by applying for the Enterprise Placement Year (EPY).
Additional costs:
On this course optional field trips may be offered to destinations in the UK, which you would need to pay for if you choose to attend. Previous trips in recent years have included a visit to a regional game arcade for 1 day at a cost of £20.00 per student. Other field trips may cost more.
Course Details - Modules
Year 1
Core modules:
Concept Development 1
Games Team Project 1
3D Games Asset Development
Visual Studies (for Video Games)
Games Prototyping 1
Introduction to 3D and Animation
Year 2
Core Modules:
Games Design and Development 2
Team Project (Games)
Games Design and Innovation
Games Prototyping 2
Option modules:
Chose one from a list which may include:
Real-time Graphics
Game Engine Architecture
Year 3 – optional placement year
This course offers an optional one-year work placement after Year 2.
Final year
Core modules:
Individual Project
Team Project (Games)
Games Prototyping 3
Advanced Computer Games Development
Course Details – Assessment Method
Assessment is varied and includes coursework, log books, presentations and demonstrations, as well as formal examinations. There are opportunities for group working, in addition to individual assessments.
Your module specification/course handbook will provide full details of the assessment criteria applying to your course.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
C476
Institution code:
H60
Campus Name:
Main Site
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
(General Studies is not accepted).
from a combination of Level 3 qualifications (General Studies is not accepted).
in a subject that is relevant to the course.
120 UCAS tariff points from International Baccalaureate qualifications.
A Foundation course in Art and Design: Distinction.
Entry is also possible from the Engineering Foundation Year. To progress onto this course from the Foundation Year you must pass all modules and achieve an average mark of 40% or above.
In addition, GCSE English Language or Literature and Maths at grade 4 or above, or grade C or above if awarded under the previous GCSE grading scheme.
For further information please see the University's minimum entry requirements.
Please click the following link to find out more about qualification requirements for this course
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
If your first language is not English, you will need to meet the minimum requirements of an English Language qualification. The minimum for IELTS is 6.0 overall with no element lower than 5.5, or equivalent will be considered acceptable.
Read more about the University’s entry requirements for students outside of the UK on our 'Where are you from?' information pages.
Employment after 15 months (Most common jobs):
65%
Go onto work and study:
80%
Fees and funding
England
9250.0
Year 1
Northern Ireland
9250.0
Year 1
Scotland
9250.0
Year 1
Wales
9250.0
Year 1
Channel Islands
9250.0
Year 1
EU
16000.0
Year 1
International
16000.0
Year 1
Additional Fee Information
This information is for applicants applying to study at the University of Huddersfield in the academic year 2021/22. Please note that your tuition fees for subsequent years may rise in line with inflation (RPI-X). This webpage will be updated with 2022/23 tuition fees as information becomes available.
If you are an EU or International student coming to study at the University of Huddersfield, please visit the International Fees and Finance pages for full details of tuition fees and support available - http://www.hud.ac.uk/international/tuition-fees/
Please email the Student Finance Office (sfo@hud.ac.uk) or call 01484 472210 for more information about fees and finance.
Provider information
Queensgate
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Huddersfield
HD1 3DH
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