Course Summary

**Whether you’re interested in games, electronic music, digital art or creative technology, this programme will prepare you for technology-focussed work, and coding in the creative industries.** This degree helps you develop the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising. **Create your own projects** The degree is hands on and practical from the start. You’ll be creating your own games, mobile apps, digital artworks, and web applications. By working on practical projects throughout your degree, you will build a relevant skillset for your future career. **Industrial placement year** You will also have the option to take an industrial placement year after the second year– an invaluable experience which enhances your career prospects. By the end of your degree you will have built a portfolio of work to kickstart your career in the creative industries. **Learn skills for the creative industries** We will teach you the skills you need to become a technology-led creative, but you don’t need to know how to code before you start. We begin from the basics and bring you up to a professional level over the course of your degree. You will program in multiple languages, use industry-standard tools, learn about graphics and sound programming, computational art, and web development. You will also develop professional working practices such as design documentation, testing cycles, issue tracking, and version control. **After your degree** This highly versatile degree prepares you for a range of careers in technology. Our graduates have gone on to work in areas such as machine learning, digital public art, digital advertising, user interface design, music technology, film/tv special effects and post production, and software engineering. This course is also a pathway into Masters-level study in a variety of computing disciplines. Please note the BSc Creative Computing only accepts applications for first year entry.

Course Details - Modules

From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance. You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management. Year 1 - compulsory modules Introduction to Programming Front End Web Creative Computing Project 1 Designing Digital Interactions Numerical Mathematics Graphics 1 Sound and Signal 1 Generative Drawing Year 2 - In your second year, you will take four compulsory modules, one of which is a second Creative Computing Project, and option modules. C++ for Creative Practice Perception and Multimedia Computing Dynamic Web Applications Creative Computing Project 2 Year 2 option modules Physical Computing Graphics 2 Extended C++ Sound and Signal 2 Optional placement year Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process. Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years. Year 3 (or Year 4 with work placement) You will take two compulsory modules, and choose option modules from a list approved annually by the department. Year 3/4 compulsory modules Advanced Audio-visual Processing Final Project in Creative Computing Please note that due to staff research commitments not all of these modules may be available every year.

Course Details – Assessment Method

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: G452

Institution code: G56

Campus Name: Main Site

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject specific modules. If you do not have a Science or Mathematics-based A-level or equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

With three Higher Level subjects at 655. If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

If you do not have a Science or Mathematics-based A-level or equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
IELTS (Academic) 6.0 With no element lower than 5.5
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

Additional Fee Information

To find out more about fees and funding, please check our undergraduate fees guidance or contact the Fees Office https://www.gold.ac.uk/ug/fees-funding/

Provider information

New Cross
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Lewisham
SE14 6NW

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