Course Summary

This new idea-driven skill based course is about everything from concept art to 3D Modelling, 3D Sculpting character development and level creation. You’ll be part of a degree with innovation, creativity and employability at its heart as you bring concept to reality through digital painting and 3D modelling; the perfect preparation for a career in an exciting, fast-paced industry worth billions each year. Your studies will see you gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine. This will involve a mix of design and technical skills like environment/character design and creation, 3D Modelling, texturing, level design, level creation, live briefs, and games production. The course provides a broad study of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry using the latest industry standard software and much more. You’ll also have the opportunity to 
get hands-on and work with industry professionals on real-world projects to help develop your skills and experience. • Includes a foundation year to prepare you for further years of study. • Strong links with industry and professional bodies such as Skillset, NAHEMI and various associations. Our Creative Futures student conference plays host to a large range of visiting guest speakers from the creative industries. • There are Industry-focused visits to gain first hand insight into how creative media companies function and the variety of employment opportunities that are available in the development of your career aspirations. There are also other study trips to festivals and Video Game expos. • Opportunities to enter competitions. • Our purpose-built Centre for the Creative Industries features specialist facilities, such as our TV studio with green screening, and software such as software such as Maya, Mudbox, Unreal Engine 4, Substance Painter/Designer and Creative Cloud for creating Game Art and playable levels. • There is strong pastoral care within a friendly creative community with an emphasis on team building and collaborative work. Contact hours with tutors is high with enthusiastic and supportive staff who are knowledgeable, research-active practitioners. You can also choose to study this course as a three year programme (without a foundation year) BA (Hons) Game Art UCAS code: 305D or as a four-year integrated masters option MDes Game Art UCAS code: 305F

Course Details - Modules

his degree is primarily designed for those who want to pursue a career in the game art and associated design industries. It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D Modelling, sculpting, level design and mixed screen based media. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry. YEAR 1 (FOUNDATION YEAR) The foundation year will introduce you to the key elements of art and design, including design practice, applied and fine art. You will explore the creative thought process relating to various art and design disciplines, developing your ability to put ideas down on paper quickly. There will be a range of practice assignments which will increase your recognition of strong ideas and original concepts. MODULES Introduction to Art and Design Introduction to Applied Art Introduction to Fine Art Creative Thinking The Skills You Need Contextual Studies YEAR 2 (LEVEL 4) MODULES Critical studies 1: History & Context - Game Art (20 Credits) Creative Futures 1: Professional Studio Practice (20 Credits) Concept Art Fundamentals (20 Credits) Asset Modelling (20 Credits) Sketch to Sculpt (20 Credits) Gameplay Design(20 Credits) YEAR 3 (LEVEL 5) MODULES Contextual Studies 2: Critical Thinking (20 Credits) Creative Futures 2: Business Fundamentals (20 Credits) Characters in Context (20 Credits) Environment Modelling (20 Credits) Virtual Reality: Level Design and Creation (20 Credits) VFX for Video Games (20 Credits) YEAR 4 (LEVEL 6) MODULES Contextual Studies 3: Research & Application (20 Credits) Creative Futures: Entrepreneurial Practice (20 Credits) Negotiated Practice (40 Credits) Game Art Degree Project (40 Credits) The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Course Details – Assessment Method

There are no set exams. Assessment is continuous and relates to all aspects of the programme, providing more carefully defined emphasis on formative assessment and feedback on your coursework throughout the academic year. We will advise you on your level of attainment and direct you towards a strategy for further progression as you complete assignments and modules. There are varied formats of assessment to encourage your learning through group seminars, critiques and tutorials. This can be through group interaction with critical analysis where you will submit a range of work including design sheets, finished artwork, 3D work, screen based work, technical/ production files, journals, essays and audio-visual presentations. There are reviews of work at key points before Christmas and before Easter and this provides time for you to reflect on your progress prior to a final or summative year end assessment. TEACHING AND LEARNING Wrexham Glyndŵr University is committed to supporting our students to maximise their academic potential. On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning teaching and assessment methodologies and provide clear and effective feedback to students. Contact hours are 16 per week in year 1, 14 per week in year 2 and 12 per week in year 3. There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services. The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor / tutorials system that provides you with guidance throughout all aspects of the programme We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: 305G

Institution code: G53

Campus Name: Wrexham

Campus code:

Points of Entry

The following entry points are available for this course:

Foundation

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

Our general entry requirement for the foundation year is 48-72 UCAS tariff points but all applications are considered individually and we consider work experience, vocational training/qualifications as well as motivation and potential to succeed. The programme welcomes applications from anyone who can demonstrate a commitment to the subject and the potential to complete their chosen programme successfully. This can be established by showing appropriate academic achievements or by demonstrating that they possess the knowledge and ability equivalent to the academic qualifications.

48-72 UCAS Tariff points

Accepted alongside A-Levels as part of overall 48-72 UCAS Tariff requirement.

48-72 UCAS Tariff points

48-72 UCAS Tariff points

Accepted as part of overall 48-72 UCAS Tariff requirement.

48-72 UCAS Tariff points from International Baccalaureate Certificates

48-72 UCAS Tariff points

Accepted alongside Irish Leaving Certificate Higher Level as part of overall 48-72 UCAS Tariff requirement.

Accepted as part of overall 48-72 UCAS Tariff point requirement.

48-72 UCAS Tariff points

Wrexham Glyndwr University takes into account a variety of qualifications and experience when considering applications to our programmes. If you are unsure if the qualifications you currently hold will be accepted for entry, or if you're not sure you'll achieve the required UCAS Tariff points, please contact us at enquiries@glyndwr.ac.uk for further advice and guidance.

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

England 9000.0 Year 1
Northern Ireland 9000.0 Year 1
Scotland 9000.0 Year 1
Wales 9000.0 Year 1

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Plas Coch
Mold Road
Address3 are not listed for this Course.
Wrexham
LL11 2AW

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