Course Summary

The games industry is a double-edged sword in that while there are many exciting and diverse opportunities, it is also highly competitive. To address this, Futureworks has developed a Game Art degree which will produce graduates who have an extraordinarily wide skill set, thereby making them valuable as employees of either large game developers, or smaller independent game studios – or even as talented and in-demand freelancers. This year, the main activities within the programme will take place within a classroom/studio/online setting. This will allow you and the staff to develop a mature and informative relationship concerning your study. Not only is this a supportive and welcoming environment but it mimics the professional arena where you will be expected to organise your working patterns based upon set goals. This year, the main activities within the programme will take place within a classroom/studio/online setting. This will allow you and the staff to develop a mature and informative relationship concerning your study. Not only is this a supportive and welcoming environment but it mimics the professional arena where you will be expected to organise your working patterns based upon set goals. Circumstances surrounding COVID-19 enabled us to develop a flexible approach to your teaching and learning with the option to deliver aspects of the course both onsite and online. Throughout the pandemic, this has been a successful strategy to control numbers and preserve social distancing in the building, reducing the need for unnecessary travel by both students and staff but it is also very important to develop your ability to operate, collaborate and deliver work online – a vital and forward-looking employment skill recommended by our industry partners in the Futureworks’ Industry Advisory Group. It is important to note that this is not a distance learning / online course. Online activity will be a part of the course in addition to onsite studios and labs as it is an important transferable skill you will need in industry. Our experience in the industry made us realise that there was a clear need for a game art degree that merged traditional core art skills with 3D digital skills and also included an understanding of other roles within the game development process. And this is that course.

Course Details - Modules

HE Level 4 (Year 1): Art Fundamentals (40 credits), Visual Design 1 (20 credits), Introduction to 3D Modelling for Games (40 credits), Historical Contextual Studies (20 credits). HE Level 5 (Year 2): 3D Character Art (40 credits), 3D Environment Art (40 credits), Visual Design 2 (20 credits), Contemporary Contextual Studies (20 credits). HE Level 6 (Year 3): Honours Project (40 credits), Visual Design 3 (20 credits), Game Engine Project (40 credits), Personal and Professional Development (20 credits).

Course Details – Assessment Method

We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers. The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: I620

Institution code: F98

Campus Name: Futureworks (Manchester)

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Year 2

Year 3

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements


As part of the selection process you may be required to declare any unspent criminal convictions. Please see https://futureworks.ac.uk/how-to-apply/degree-course/making-an-application/ for further details.

Please click the following link to find out more about qualification requirements for this course

https://futureworks.ac.uk/study/school-of-art-and-design/ba-hons-game-art/admissions/

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails

GCSE level 4 & above or equivalent

Unistats information

Student satisfaction : 79%

Employment after 15 months (Most common jobs): 90%

Go onto work and study: 90%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
Channel Islands 9250.0 Year 1

Additional Fee Information

We are unable to accept applications from EU & International students.

Provider information

Riverside
New Bailey Street
Address3 are not listed for this Course.
Manchester
M3 5FS

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