Course Summary

The future of sound and music is interactive. Every day new applications and games are released. With millions of users across the globe buying into interactive content for their personal devices and home entertainment systems anyone serious about working in sound simply cannot ignore this exciting and rapidly expanding industry. This year, the main activities within the programme will take place within a classroom/studio/online setting. This will allow you and the staff to develop a mature and informative relationship concerning your study. Not only is this a supportive and welcoming environment but it mimics the professional arena where you will be expected to organise your working patterns based upon set goals. Circumstances surrounding COVID-19 enabled us to develop a flexible approach to your teaching and learning with the option to deliver aspects of the course both onsite and online. Throughout the pandemic, this has been a successful strategy to control numbers and preserve social distancing in the building, reducing the need for unnecessary travel by both students and staff but it is also very important to develop your ability to operate, collaborate and deliver work online – a vital and forward-looking employment skill recommended by our industry partners in the Futureworks’ Industry Advisory Group. It is important to note that this is not a distance learning / online course. Online activity will be a part of the course in addition to onsite studios and labs as it is an important transferable skill you will need in industry. This course, developed in consultation with industry, is designed to equip hard working and enthusiastic individuals with the skills to succeed as audio professionals in game and interactive media. The UK is a world leader in this field and Futureworks is a world leader in educating for this sector, teaching game and interactive sound since 2010.

Course Details - Modules

HE Level 4 (Year 1): This is the foundation of the course, introducing you to the building blocks of sound and music for games. Modules include - Recording & Production 1 (40 Credits) * Digital Tools & Workflow 1 (20 credits) * Engines and Middleware 1 (20 credits) * Game Design Fundamentals (20 credits) & Game Sound Analysis (20 credits). HE Level 5 (Year 2): Building on your first year, this part of the course introduces and develops the concept of adaptive music, essential in establishing a career focus and shaping your final year. Modules include - Sound Design (40 credits) * Engines and Middleware 2 (40 credits) * Interactive Score (20 credits) * Research Project (20 credits). HE Level 6 (Year 3): Career and progression are hot topics in Year 3 as your focus shifts from university life to industry or postgraduate study. Drawing upon your experience so far, this is the time create your best work, to make the biggest impact on your chosen path - something we call exit velocity. Modules include - Engines and Middleware 3 (20 credits) * Interactive Mixing and Delivery (20 credits) * Sonification (20 credits) * Professional Portfolio Management (20 credits) * Honours Project (40 credits).

Course Details – Assessment Method

Lectures, workshops and tutorials take place in our fully equipped labs and studios. Flexible access to studio and practical facilities, allow students to establish, practice and develop their work using professional level hardware and software. Relevant hardware and software training will be provided during studio, workshop and lecture sessions to support student work at all levels. Throughout your course you will be assessed primarily on your creativity and use of technology. The emphasis is on practical submissions accompanied by presentations and written work in the form of supporting documentation and essays. Practical exercises and studio driving tests during studio or workshop based sessions will be used as a means for the students monitor their progress along the way in order to help develop more formal assessment work. Regular tutorials, group workshops and seminars allow students to seek advice, get valuable feedback and monitor their development across all aspects of the course.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: G2A5

Institution code: F98

Campus Name: Futureworks (Manchester)

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Year 2

Year 3

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements


As part of the selection process you may be required to declare any unspent criminal convictions. Please see https://futureworks.ac.uk/how-to-apply/degree-course/making-an-application/ for further details.

Please click the following link to find out more about qualification requirements for this course

https://futureworks.ac.uk/study/school-of-sound-and-music-production/bsc-hons-game-and-interactive-audio/admissions/

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails

GCSE level 4 & above or equivalent

Unistats information

Student satisfaction : 79%

Employment after 15 months (Most common jobs): 90%

Go onto work and study: 90%

Fees and funding

England 9250.0 Year 1
Northern Ireland 9250.0 Year 1
Scotland 9250.0 Year 1
Wales 9250.0 Year 1
Channel Islands 9250.0 Year 1

Additional Fee Information

Tuition fees may be subject to change as determined by government policy. You may find it beneficial to invest in additional equipment and/or study resources to support your learning. Additionally, there may be the option of attending events outside of Futureworks which would further enhance your studies. We recommend that you budget in the region of £300 to £600 over the duration of the course to cover these expenses. We are unable to accept applications from EU & International students.

Provider information

Riverside
New Bailey Street
Address3 are not listed for this Course.
Manchester
M3 5FS

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