Immersive Computing with Integrated Foundation Year
Falmouth University
Immersive Computing with Integrated Foundation Year
Course Summary
Explore your creativity and expand your professional skills by entering the creative industries on an Integrated Foundation Year degree. Taught over four years, these courses include an introductory year to build a solid foundation before you go on to specialise in your chosen subject at degree level.
If you're interested in taking on a new subject, or have been out of education for a while, then our Integrated Foundation Year courses might just be for you.
These four-year courses include an introductory year to help you build the core skills needed for degree-level study.
This is a chance for you to let your imagination run wild and explore your creativity, expand your professional skills and develop enhanced subject knowledge. We'll help you nurture your expertise in problem solving, risk-taking, designing and making as you develop your abilities.
Use new and experimental technology to create exciting learning environments, make accessible experiences and bring the impossible to life. You’ll learn computer science and human-computer interaction, alongside practical programming skills to develop mixed, augmented and virtual reality experiences.
While you learn, you’ll be able to put these skills to the test on live projects with industry partners, creating technology with a purpose. By the time you graduate, you’ll be equipped with the skills and knowledge to bring new and exciting technologies to a range of different industries.
You will:
Develop technical, design thinking and production skills in your chosen specialism
Learn teamwork, leadership and project management skills through a variety of learning environments
Develop critical thinking and creative problem-solving skills through the development of unique and innovative projects
Go on to study your chosen course specialism at degree level
Develop immersive experiences that have the power to fundamentally change the way we interact with technology.
Collaborate in multi-disciplinary teams designed to simulate working in a way that connects to live research and industry partnerships.
Graduate with a varied portfolio of VR and XR experiences.
Work alongside a community of game artists, animators, designers and writers.
Have the chance to be the first to market with new, interesting and disruptive technology.
Course Details - Modules
You'll gain practical experience in software engineering, computer science, and immersive media research methods. We'll cover development pipelines like agile with scrum, and build your specialist knowledge of novel and emerging immersive technologies used across the spectrum of extended reality (XR) applications.
Foundation Year:
You'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.
By the time you progress into year one of your chosen degree, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skillset and the confidence to excel in your chosen subject.
Modules:
Explore
Technique
Apply
Industry
Launch
Year one
You'll learn the basics of computing, programming and computer technology, and the pipelines and processes used in the industry. We'll support complete beginners as we go through the standards for collaborative software development, helping you apply what you've learned to a small team-based design and development project.
Modules
Development Principles
Principles of Computing
Creative Computing
Multidisciplinary Development Practice
Individual Creative Computing Project
Year two
Along with a team of multi-skilled collaborators, you'll integrate AR, VR or MR into a year-long 'world creation' project alongside game developers. You'll also grow your core computing skills in immersive technology.
We'll cover languages like Java and JavaScript, place more emphasis on C++, and teach you to develop for equipment like Microsoft HoloLens and HTC Vive.
Modules
World Creation Project: Pre-Production
Mathematics for Virtual Worlds & Simulations
Specialisms in Creative Computing
World Creation Project: Production
Developing Specialist VR Practice
Year three
We'll further explore the industry, and help you prepare for your future as an immersive technology developer. You'll take on an individual research project in novel and emerging technology, and a year-long team project combining collective innovation and enterprise. At the end of the year, you'll pitch your project to industry professionals as part of our annual Show and Tell day.
Alongside this, you'll study advanced topics in immersive experience design, and learn statistical computing for audience and experience analysis in R. You'll also set up a portfolio website using HTML and CSS.
Modules
Major XR/VR Development Project: Pre-Production
Research & Development: Practice
Major XR/VR Development Project: Production
Research & Development: Dissertation
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
Course Details – Assessment Method
Foundation Year:
Assessments are 100% coursework based
Assessment will take place at the end of each module, and you'll get feedback and evaluation throughout the year. You'll be assessed through visual, verbal and written assignments, including your portfolio and a reflective journal.
Progressing in your specialism
Students studying on courses with an Integrated Foundation Year must successfully complete all foundation modules before they can progress to the next stage of their course.
Your specialism:
Coursework is the only form of assessment.
You'll be continually assessed on your projects, portfolios of specialist work, and insights.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
FY06
Institution code:
F33
Campus Name:
Penryn Campus
Campus code:
Points of Entry
The following entry points are available for this course:
Foundation
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.
A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.
A typical offer is between 104 and 120 UCAS points
We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.
60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications
A typical offer is between 104 and 120 UCAS points
If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility.
If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/
Please click the following link to find out more about qualification requirements for this course
Minimum Qualification Requirements
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.
Unistats information
Student satisfaction :
0%
Employment after 15 months (Most common jobs):
0%
Go onto work and study:
0%
Fees and funding
Additional Fee Information
Additional Fee Information are not listed for this Course.
Provider information
Woodlane
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Falmouth
TR11 4RH
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