Course Summary

Join a community of people who have a real passion for games. From day one, you’ll work as you would within a team in the industry, developing your own games. You’ll replicate professional practice, learning in a range of environments to discover your specialism and prepare for the career you want. You'll learn how different specialisms work together, how to work effectively in a team and to develop the role you play in it. These courses simulate how industry operates, in a studio environment that's built to mirror a real games development studio. Create sound effects, sonic environments and scores that electrify players, and then work in-engine to integrate them into games in an immersive way. You will: Build your own games from day one and have the opportunity to establish your own company in your third year Work in one of the largest and best equipped dedicated game-making spaces of any university in the UK Work in a department dedicated to gaming and be surrounded by people working in all aspects of the industry Develop a multi-disciplinary approach, using Unity and Unreal to touch upon all aspects of game creation Have the flexibility to change your area of specialism based on your skills and interests

Course Details - Modules

Year one: You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills and aligning them to your chosen route, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together Modules Development Principles Theory 1: Reading Experiences Multidisciplinary Development Practice Specialist modules depending on your route Specialist modules depending on your route: Art Environment Art 1 Environment Art 2 Audio Designing Sound Music Technologies Design Game Design 1 Game Design 2 Production Design Thinking Art of Strategy Programming Principles of Computing Creative Computing Individual Creative Computing Project Writing Writing – Craft & Context Breaking the Rules: Remix and Writing Back Year two: With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience, and learn what drives industry trends and developments from visiting professionals, all the while developing the specialist skills that will inform your practice. Modules World Creation Project: Pre-Production World Creation Project: Production Theory 2: Form & Player Experience Specialist modules depending on your route: Art Developing Specialist Game Art Practice Developing Concept Art Vocabularies Developing Character Art Vocabularies Developing Environment Art Vocabularies Audio Supersonic Developing Specialist Game Development Practice Design Game Design 3 Developing Specialist Game Development Practice Production Game Production Management Programming Specialisms in Creative Computing Individual Specialist Computing Project: Interfaces & Interaction Individual Specialist Computing Project: Artificial Intelligence Writing Games (Writing Workshop) Developing Specialist Game Development Practice Year three: During the final year of your game development course, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts. Modules Professional Practice and enterprise Major Game Development Project: Pre-Production Preparing for the Future Major Game Development Project: Production The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Course Details – Assessment Method

Teamwork features heavily to reflect the industry. Game making is the primary form of assessment. Continuous assessment with no formal examinations. Visual, verbal and written assignments. Portfolio of project work.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: W283

Institution code: F33

Campus Name: Penryn Campus

Campus code:

Points of Entry

The following entry points are available for this course:

Year 1

Year 2

Year 3

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

A typical offer is between 104 and 120 UCAS points

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

A typical offer is between 104 and 120 UCAS points

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
IELTS (Academic) 6.0 An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
Trinity ISE A minimum of Trinity ISE II with Distinction in all four components is required.
Cambridge English Advanced A minimum on the Cambridge English scale of 169 is required
PTE Academic 55.0 A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

English language support at Falmouth

https://www.falmouth.ac.uk/international/english-language-support

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Woodlane
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Falmouth
TR11 4RH

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