Course Summary

Explore your creativity and expand your professional skills by entering the creative industries on an Integrated Foundation Year degree. Taught over four years, these courses include an introductory year to build a solid foundation before you go on to specialise in your chosen subject at degree level. If you're interested in taking on a new subject, or have been out of education for a while, then our Integrated Foundation Year courses might just be for you. These four-year courses include an introductory year to help you build the core skills needed for degree-level study. This is a chance for you to let your imagination run wild and explore your creativity, expand your professional skills and develop enhanced subject knowledge. We'll help you nurture your expertise in problem solving, risk-taking, designing and making as you develop your abilities. Join our game art degree and develop your creative capabilities while honing the skills you’ll need to make it as a successful artist in the games industry. You’ll study game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year. As a game artist, you'll be joining one of the fastest growing sectors of the games industry, and be in higher demand than ever before. On this course, you'll work within game development teams and graduate as a skilled, industry-ready game artist. You will: Develop technical, design thinking and production skills in your chosen specialism Learn teamwork, leadership and project management skills through a variety of learning environments Develop critical thinking and creative problem-solving skills through the development of unique and innovative projects Go on to study your chosen course specialism at degree leve Learn about concept art, character art and environment art as well as the pipelines and processes used to make games. Work in an industry-standard environment with access to Cintiqs. Make complete games by working in multidisciplinary teams and collaborating in engines like Unreal and Unity. Acquire the skills you need to make a successful career from your artistic talent. Be surrounded by people who live and breathe games. Master a range of industry-standard tools used to produce game art including ZBrush, Maya, Substance Painter and Marmoset.

Course Details - Modules

You'll explore the principles of game art in the context of traditional art practice, combining subjects like landscape painting with advanced Photoshop, concept art with critical analysis, and life drawing with 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and development pipelines and processes. Focused on industry practices, much of your learning will come from working in game development teams – devising and developing real games using real-world practices. Foundation Year: You'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. By the time you progress into year one of your chosen degree, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skillset and the confidence to excel in your chosen subject. Modules: Explore Technique Apply Industry Launch Year one During the first year of your Game Art degree, you'll build the basic skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and pipelines, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements. You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art. Modules Concept Art 1 Character Art 1 Environment Art 1 Concept Art 2 Character Art 2 Environment Art 2 Year two You'll grow your confidence in game art and your skills in professional tools. You'll then provide art assets to a collaborative project with game development students, giving you valuable experience in the development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art, and create high quality work for your portfolio. Modules Developing Concept Art Vocabularies Developing Character Art Vocabularies Developing Environment Art Vocabularies World Creation Project : Production Developing Specialist Art Practice Year three With specialism, independence and professional practice at the front and centre of this year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines. You'll also create distinctive and polished work for your growing portfolio by working on specialist game art. We'll then help you commercialise this work and prepare you for the transition to professional life. Modules Major Game Development Project: Pre-Production Professional Practice Major Game Development Project: Production Preparing for the Future The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Course Details – Assessment Method

Foundation Year: Assessments are 100% coursework based Assessment will take place at the end of each module, and you'll get feedback and evaluation throughout the year. You'll be assessed through visual, verbal and written assignments, including your portfolio and a reflective journal. Progressing in your specialism Students studying on courses with an Integrated Foundation Year must successfully complete all foundation modules before they can progress to the next stage of their course. Your specialism: Continuous assessment with no formal examinations. Visual, verbal and written assignments. A portfolio of personal and group project work is developed over the course of the degree to boost your employability.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: FY01

Institution code: F33

Campus Name: Penryn Campus

Campus code:

Points of Entry

The following entry points are available for this course:

Foundation

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

A typical offer is between 104 and 120 UCAS points

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

A typical offer is between 104 and 120 UCAS points

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
IELTS (Academic) 6.0 An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
Trinity ISE A minimum of Trinity ISE II with Distinction in all four components is required.
Cambridge English Advanced A minimum on the Cambridge English scale of 169 is required
PTE Academic 55.0 A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

English language support at Falmouth

https://www.falmouth.ac.uk/international/english-language-support

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Woodlane
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Falmouth
TR11 4RH

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