Course Summary

Explore your creativity and expand your professional skills by entering the creative industries on an Integrated Foundation Year degree. Taught over four years, these courses include an introductory year to build a solid foundation before you go on to specialise in your chosen subject at degree level. If you're interested in taking on a new subject, or have been out of education for a while, then our Integrated Foundation Year courses might just be for you. These four-year courses include an introductory year to help you build the core skills needed for degree-level study. This is a chance for you to let your imagination run wild and explore your creativity, expand your professional skills and develop enhanced subject knowledge. We'll help you nurture your expertise in problem solving, risk-taking, designing and making as you develop your abilities Master the skills needed to shape the games of the future by studying games through the lens of computer science. Building upon industry-standard software, you’ll implement new tools to extend what is possible with existing engines and program games that push technical boundaries. You'll collaborate with other students in the Games Academy – from animators through to sound designers – to develop a multi-disciplinary approach with creativity at its heart. By the time you graduate, you'll be confident in pursuing a career in software development, in the games industry and beyond. You will: Develop technical, design thinking and production skills in your chosen specialism Learn teamwork, leadership and project management skills through a variety of learning environments Develop critical thinking and creative problem-solving skills through the development of unique and innovative projects Go on to study your chosen course specialism at degree level Get under the hood of video game engines like Unity and Unreal while learning a range of programming languages like Python, C# and C++ Engage with the latest technologies, including procedural content generation, deep learning, and mixed reality to develop broadly transferable skills Blend art and science while developing teamwork and communication skills that are highly desired in the industry Create an 'optimisation mindset' by learning to work within platform constraints Make games collaboratively with artists, animators, composers, designers, writers and other programmers This course is accredited by BCS, The Chartered Institute for IT.

Course Details - Modules

You'll concentrate on programming in multiple languages, including C++, as well as software engineering, project management and technology. By studying industry-level software development methods, and focusing on collaboration, creativity and enterprise, you'll equip yourself to make and sell original games. Foundation Year: You'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. Modules: Explore Technique Apply Industry Launch Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise. You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity. Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths. Modules Development Principles Principles of Computing Creative Computing Multidisciplinary Development Practice Individual Creative Computing Project Year Two: You'll work collaboratively to develop a game with students from other disciplines, create a portfolio of specialist game components for current and future projects, and explore specialist fields in modern gaming. These fields will give you a chance to learn to develop for equipment like Microsoft HoloLens or HTC Vive, and analyse rendering APIs like OpenGL and shader languages like GLSL. You'll also be able to apply techniques like Monte Carlo Tree Search to design bots, and implement client-server multiplayer games using the cloud. On top of a greater emphasis on C++, we'll also address a wider variety of programming languages like Java and JavaScript. Modules World Creation Project: Pre-Production Mathematics for Virtual Worlds & Simulations Specialisms in Creative Computing World Creation Project: Production Optional modules Interfaces & Interaction Graphics & Simulation Artificial Intelligence Distributed Systems Year Three: Working with team members from different disciplines, you'll turn your skills and expertise into an original game as part of a year-long major development project. You'll also research a specialism as part of your final-year project – applying cutting-edge computing technology to your game's development. At the end of the year, you'll pitch your game to industry professionals as part of our annual Show and Tell day. You'll also study advanced topics like low-level programming in assembly, techniques for optimising code for console architectures like Sony PlayStation 4, and learn statistical computing for game analysis in R. With career prospects in mind, you'll also set up a portfolio website using HTML and CSS. Modules Major Game Development Project: Pre-Production Research & Development: Practice Major Game Development Project: Production Research & Development: Dissertation The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Course Details – Assessment Method

Foundation Year: Assessments are 100% coursework based Assessment will take place at the end of each module, and you'll get feedback and evaluation throughout the year. You'll be assessed through visual, verbal and written assignments, including your portfolio and a reflective journal. Progressing in your specialism Students studying on courses with an Integrated Foundation Year must successfully complete all foundation modules before they can progress to the next stage of their course. Your specialism: Coursework assessment with no formal examinations. Portfolios, projects, pitches and papers.

Course Details – Professional Bodies

Professional Bodies are not listed for this Course.

How to Apply

26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application Codes

Course code: FY03

Institution code: F33

Campus Name: Penryn Campus

Campus code:

Points of Entry

The following entry points are available for this course:

Foundation

Entry Requirements for Advanced Entry (Year 2 and Beyond)

Entry Requirements for Advanced Entry are not listed for this Course.

International applicants

Standard Qualification Requirements

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

A typical offer is between 104 and 120 UCAS points

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

A typical offer is between 104 and 120 UCAS points

We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Please click the following link to find out more about qualification requirements for this course

Minimum Qualification Requirements

Minimum Further Information are not listed for this Course.

English language requirements

Test Grade AdditionalDetails
IELTS (Academic) 6.0 An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
Trinity ISE A minimum of Trinity ISE II with Distinction in all four components is required.
Cambridge English Advanced A minimum on the Cambridge English scale of 169 is required
PTE Academic 55.0 A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

English language support at Falmouth

https://www.falmouth.ac.uk/international/english-language-support

Unistats information

Student satisfaction : 0%

Employment after 15 months (Most common jobs): 0%

Go onto work and study: 0%

Fees and funding

Additional Fee Information

Additional Fee Information are not listed for this Course.

Provider information

Woodlane
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Falmouth
TR11 4RH

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