New immersive realities, data-rich and informed interactions, automations, and ever-more connected clouds are shaping the way the world operates and how people interact with each other – computer science underpins it all.
You'll be taught by experts from the Games Academy and the School of Entrepreneurship, to help you become a daring computer scientist capable of leveraging scientific principles and cutting-edge technology to create new and compelling products and services.
Choose between a three-year degree or a four-year degree with a year of professional practice. While you must select one for your UCAS application, you’ll have the chance to change your decision up to the end of your second year. This course is the four-year option.
You will:
Get practical hands-on experience, doing a lot of computer programming and software engineering to build your own software
Work on complex real-world problems set in partnership with industry and explore a range of market-led incubation opportunities identified by our RealWORKS employability team
Advance your knowledge of computer science and computing technologies in a way that enables you to incorporate cutting-edge advances into the digital products and services you create
Leverage user-centred design thinking in your system development lifecycles, taking advantage of our research strengths in this area
Collaborate in multidisciplinary agile teams that span the Games Academy and the School of Entrepreneurship to realise projects with real commercial potential using approaches that mirror industry
Course Details - Modules
From learning the foundations of computer science to producing real projects with multiskilled teams from across the Games Academy and the School of Entrepreneurship, you'll gain the theoretical knowledge, hands-on experience and business insight to become an innovative and resilient computer scientist.
Year One:
Your first year will be shared with all courses in the computing subject area. Working within the bustling Games Academy, you'll develop a foundational knowledge of the discipline and get a practical introduction to programming and computer technology, as well as the pipelines and processes used to create engaging digital products and services.
Modules:
Development Principles
Creative Computing
Principles of Computing
Individual Creative Computing Project
Multidisciplinary Development Practice
Year Two:
In your second year you'll explore the various specialisms of computer science, taking modules in complex problem solving, design thinking, software engineering, algorithms and optimisation and mathematics for computer scientists. You'll also work with peers in the School of Entrepreneurship to deliver real projects.
Modules:
Algorithms & Optimisation
Mathematics for Computer Scientists
Complex Problem Solving
Software Engineering
Design Thinking
Artificial Intelligence (optional)
Distributed Systems (optional)
Interfaces & Interaction (optional)
Year Three:
Optional placement year
You’ll gain real-world, hands-on experience in this optional year-long placement.
Year Four:
In your final year, you'll delve deeper into more advanced topics in computer science and focus on preparing for your future career. Alongside an individual research project into novel and emerging technology, you'll embark in collective innovation, applying your knowledge to a major development project as part of a team
Modules:
Advanced Topics in Computer Science
Digital Innovation
Major Project
Research & Development: Practice
Research & Development: Dissertation
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
Course Details – Assessment Method
You’ll be assessed through coursework only. This can take many forms, including:
Practical projects
Papers
Pitches
Portfolios
Designed to mirror industry practice, you’ll be continually assessed on group projects through a group working strategy.
Course Details – Professional Bodies
Professional Bodies are not listed for this Course.
How to Apply
26 January This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application Codes
Course code:
I101
Institution code:
F33
Campus Name:
Penryn Campus
Campus code:
Points of Entry
The following entry points are available for this course:
Year 1
Entry Requirements for Advanced Entry (Year 2 and Beyond)
Entry Requirements for Advanced Entry are not listed for this Course.
International applicants
Standard Qualification Requirements
We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.
A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.
A typical offer is between 104 and 120 UCAS points
We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.
60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications
A typical offer is between 104 and 120 UCAS points
If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility.
If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/
Please click the following link to find out more about qualification requirements for this course
Minimum Qualification Requirements
Minimum Further Information are not listed for this Course.
English language requirements
Test
Grade
AdditionalDetails
English Language Entry Requirement Information are not listed for this Course.
Unistats information
Student satisfaction :
0%
Employment after 15 months (Most common jobs):
0%
Go onto work and study:
0%
Fees and funding
Additional Fee Information
Additional Fee Information are not listed for this Course.
Provider information
Woodlane
Address2 are not listed for this Course.
Address3 are not listed for this Course.
Falmouth
TR11 4RH
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